Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Zelma Brook inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Courier) with previous rank. |
2 |
25 |
Serve as the courier for an important message from the Imperium. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Betrayed by a friend. One of Zelma Brook's Contacts or Allies betrays Zelma Brook, ending Zelma Brook's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
38 |
Returned to Scout (Explorer). |
6 |
42 |
Perform an exemplary service for the scouts. |
6 |
42 |
Promoted to Scout (Explorer) rank 1. |
7 |
42 |
Continued as Scout (Explorer). |
7 |
46 |
When dealing with an alien race, Zelma Brook have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
46 |
Promoted to Scout (Explorer) rank 2. |
8 |
46 |
Continued as Scout (Explorer). |
8 |
49 |
Zelma Brook's ship is damaged, and Zelma Brook have to hitch-hike Zelma Brook's way back across the stars to the nearest scout base. |
8 |
49 |
Gain 2 Contacts. Gain 2 Enemies. |
9 |
49 |
Returned to Drifter (Scavenger). |
9 |
50 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
50 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
50 |
Submitted to the draft. |
10 |
50 |
Became a Soulhunter (Soulhunter Support) with the new title Least Claw. |
10 |
51 |
Nearly killed. Fully recovered. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Retired. |
11 |
53 |
Gained a contact. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
72 |
Moved to a new world. |
17 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |