Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
21 |
Trapped behind enemy lines. |
1 |
22 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Marine (Marine Support) with previous rank. |
2 |
25 |
Assigned to a black ops mission. |
2 |
26 |
Promoted to Marine (Marine Support) rank 2 with the new title Corporal. |
3 |
26 |
Voluntarily left Marine Support |
3 |
26 |
Entered Merchant Academy with the Business curriculum. |
3 |
29 |
Suffered a deep tragedy. |
3 |
30 |
Dropped out of the merchant academy. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Ground Assault (Marine). |
4 |
30 |
Continued as Marine (Marine Support). |
4 |
34 |
Assigned to a black ops mission. |
4 |
34 |
Promoted to Marine (Marine Support) rank 3 with the new title Lance Sergeant. |
5 |
34 |
Continued as Marine (Marine Support). |
5 |
38 |
On the front lines of a planetary assault and occupation. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Ground Assault (Marine). |
6 |
38 |
Continued as Marine (Marine Support). |
6 |
40 |
A mission goes wrong; Zelma Learmonth and several others are captured and mistreated by the enemy. Gain Zelma Learmonth's jailer as an Enemy. |
7 |
40 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
44 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
8 |
44 |
Failed to qualify for Performer (Entertainer). |
8 |
44 |
Became a Drifter (Barbarian). |
8 |
48 |
Betrayed by a friend. One of Zelma Learmonth's Contacts or Allies betrays Zelma Learmonth, ending Zelma Learmonth's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
51 |
Someone more charismatic but less devout than Zelma Learmonth has become Zelma Learmonth's superior. |
10 |
52 |
Continued as Believer (Missionary/Humanitarian). |
10 |
56 |
Zelma Learmonth is chosen to represent Zelma Learmonth's faith in a vid show or other highly public forum. |
11 |
56 |
Voluntarily left Missionary/Humanitarian |
11 |
56 |
Switched to Drifter (Wanderer). |
11 |
57 |
Scarred. Owe 2,500 for medical bills. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Returned to Believer (Missionary/Humanitarian). |
12 |
61 |
Zelma Learmonth secretly provide religious rites for a dying leader or noble, although they do not share Zelma Learmonth's faith. Gain an Ally in the family and a Rival who disagrees with Zelma Learmonth's choice. |
12 |
61 |
Forced to muster out. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Retired. |
13 |
63 |
Good fortune. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
Accused of a crime. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
76 |
A new romantic starts. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |