Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
Works is especially well received and popular, making Alberta Manning a minor celebrity |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Voluntarily left Performer |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
26 |
Alberta Manning went above and beyond the call of duty. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
29 |
Go undercover to investigate an enemy. |
3 |
29 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
30 |
Voluntarily left Corporate Agent |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
34 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
34 |
Failed to qualify for Surveyor (Scout). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Scout (Explorer). |
5 |
38 |
Psychologically damaged by Alberta Manning's time in the scouts. |
6 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
42 |
Alberta Manning is caught in the periphery of a scandal. |
6 |
42 |
Demoted to Believer (Holy Warrior) rank -1. |
7 |
42 |
Continued as Believer (Holy Warrior). |
7 |
46 |
Alberta Manning faith is shaken. |
8 |
46 |
Continued as Believer (Holy Warrior). |
8 |
49 |
Alberta Manning is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
53 |
Dropped out of the merchant academy. |
10 |
53 |
Continued as Believer (Holy Warrior). |
10 |
57 |
Alberta Manning aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Retired. |
11 |
61 |
Moved to a new world. |
12 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
64 |
A new romantic starts. Gain an Ally. |
13 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
70 |
Good fortune. |
15 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |