Retired Field Agent Almira Boyd  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 79 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 3 (-1) 5 (-1)111535
Grumpy, Perfectionist
 
Skills
Admin 0
Animals (Handling) 1
Athletics (Dexterity) 1
Broker 0
Deception 1
Drive (Walker) 1
Electronics 0
Flyer (Airship) 1
Gambler 1
Gun Combat (Archaic) 2
Gun Combat (Energy) 1
Heavy Weapons (Vehicle) 1
Investigate 1
Leadership 1
Mechanic 1
Melee (Bludgeon) 1
Melee (Unarmed) 1
Persuade 0
Recon 3
Seafarer 0
Stealth 1
Steward 1
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer22
Army Infantry Lance Sergeant35
Agent Intelligence Field Agent34
Believer Holy Warrior Hopeful01
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Herbert McMillan Contact 3 2 2 1 Murrissi (M/97)
Harley Tabiner Ally 4 0 1 5 Murrissi (M/24)
Harley Tabiner gained influence with the character’s assistance.
Gus Donaldson Enemy 0 3 1 1 Murrissi (M/56)
Albertine Johnson Contact 2 1 0 2 Kedepu (F/43)
Albertine Johnson’s relationships have begun to affect the character.
Berta Watkins Contact 1 1 1 2 Murrissi (F/32)
Berta Watkins is particularly unusual, such as an artificial intelligence or very alien being.
Sharlene Guillan Contact 4 0 1 0 Murrissi (F/27)
Relationship becomes more moderate.
Elijah Harper Contact 2 1 3 1 Florian (M/18)
Wendell Owens Contact 1 1 0 3 Murrissi (M/10)
Nelle Meyer Contact 1 1 0 0 Murrissi (F/27)
Chris Duffey Contact 0 6 0 1 Sylean (M/16)
Very bad falling out.
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 19 Make an unexpected connection outside Almira Boyd's normal circles. Gain a Contact.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 25 Almira Boyd's business or ship thrives.
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Voluntarily left Merchant Marine
3 26 Became a Army (Infantry) with the new title Private.
3 30 Severely injured. Fully recovered. Owe 10,000 for medical bills.
3 30 Promoted to Army (Infantry) rank 1 with the new title Lance Corporal.
4 30 Continued as Army (Infantry).
4 32 Assigned to a planet with a hostile or wild environment.
4 34 Promoted to Army (Infantry) rank 2 with the new title Corporal.
5 34 Continued as Army (Infantry).
5 37 Advanced training in a specialist field
5 38 Promoted to Army (Infantry) rank 3 with the new title Lance Sergeant.
6 38 Continued as Army (Infantry).
6 41 Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally.
7 42 Continued as Army (Infantry).
7 43 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
7 43 Gain rebels as Enemy
8 43 Became a Agent (Intelligence).
8 45 Established a network of contacts. Gain 3 contacts.
8 47 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
9 47 Aging Crisis. Owe 50,000 for medical bills.
9 47 Retired at age 47.
9 47 Continued as Agent (Intelligence).
9 48 Rewarded for a successful mission.
9 51 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
10 51 Aging Crisis. Owe 20,000 for medical bills.
10 51 Continued as Agent (Intelligence).
10 54 Established a network of contacts. Gain 3 contacts.
10 55 Promoted to Agent (Intelligence) rank 3.
11 55 Aging Crisis. Owe 60,000 for medical bills.
11 55 Continued as Agent (Intelligence).
11 56 Almira Boyd's work ends up coming home with Almira Boyd, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
12 56 Aging Crisis. Owe 40,000 for medical bills.
12 56 Became a Believer (Holy Warrior) with the new title Hopeful.
12 60 Opponents of Almira Boyd's belief system ambush Almira Boyd.
12 60 Nearly killed. Fully recovered. Owe 35,000 for medical bills.
13 60 Aging Crisis. Owe 50,000 for medical bills.
13 60 Retired.
13 62 Betrayal. Convert an Ally into a Rival or Enemy.
14 64 Aging Crisis. Owe 30,000 for medical bills.
14 65 A romantic relationship ends badly. Gain a Rival or Enemy.
15 68 Aging Crisis. Owe 20,000 for medical bills.
15 69 Betrayal. Convert an Ally into a Rival or Enemy.
16 72 Aging Crisis. Owe 60,000 for medical bills.
16 75 Birth or Death involving a family member or close friend.
17 76 Aging Crisis. Owe 30,000 for medical bills.
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