Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside Almira Boyd's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Almira Boyd's business or ship thrives. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Army (Infantry) with the new title Private. |
3 |
30 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
3 |
30 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
4 |
30 |
Continued as Army (Infantry). |
4 |
32 |
Assigned to a planet with a hostile or wild environment. |
4 |
34 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
5 |
34 |
Continued as Army (Infantry). |
5 |
37 |
Advanced training in a specialist field |
5 |
38 |
Promoted to Army (Infantry) rank 3 with the new title Lance Sergeant. |
6 |
38 |
Continued as Army (Infantry). |
6 |
41 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
7 |
42 |
Continued as Army (Infantry). |
7 |
43 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
7 |
43 |
Gain rebels as Enemy |
8 |
43 |
Became a Agent (Intelligence). |
8 |
45 |
Established a network of contacts. Gain 3 contacts. |
8 |
47 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
9 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Agent (Intelligence). |
9 |
48 |
Rewarded for a successful mission. |
9 |
51 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
51 |
Continued as Agent (Intelligence). |
10 |
54 |
Established a network of contacts. Gain 3 contacts. |
10 |
55 |
Promoted to Agent (Intelligence) rank 3. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Continued as Agent (Intelligence). |
11 |
56 |
Almira Boyd's work ends up coming home with Almira Boyd, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
60 |
Opponents of Almira Boyd's belief system ambush Almira Boyd. |
12 |
60 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Retired. |
13 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
Birth or Death involving a family member or close friend. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |