Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
22 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
2 |
23 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Risk Amber Hunt's fortune on a possibility lucrative deal and win. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Amber Hunt's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
32 |
Became a Agent (Intelligence). |
6 |
35 |
Amber Hunt's work ends up coming home with Amber Hunt, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
35 |
Switched to Army (Cavalry) with the new title Lieutenant and previous rank. |
7 |
38 |
Advanced training in a specialist field |
7 |
39 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
8 |
39 |
Continued as Army (Cavalry). |
8 |
43 |
Assigned to an urbanised planet torn by war. |
8 |
43 |
Promoted to Army (Cavalry) officer rank 3 with the new title Major. |
9 |
43 |
Continued as Army (Cavalry). |
9 |
44 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
9 |
44 |
Gain rebels as Enemy |
9 |
47 |
Forced to muster out. |
10 |
47 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
48 |
Amber Hunt retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
51 |
Continued as Believer (Mainstream Believer). |
11 |
53 |
A notable academic consults with Amber Hunt about a publication or documentary he is working on. Gain a Contact in academia. |
12 |
55 |
Continued as Believer (Mainstream Believer). |
12 |
57 |
Amber Hunt is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
12 |
59 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
13 |
59 |
Continued as Believer (Mainstream Believer). |
13 |
61 |
Amber Hunt retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
63 |
Retired at age 63. |
14 |
63 |
Continued as Believer (Mainstream Believer). |
14 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
Continued as Believer (Mainstream Believer). |
15 |
71 |
Amber Hunt secretly provide religious rites for a dying leader or noble, although they do not share Amber Hunt's faith. Gain an Ally in the family and a Rival who disagrees with Amber Hunt's choice. |
15 |
71 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
71 |
Voluntarily left Mainstream Believer |
16 |
71 |
Retired. |
16 |
74 |
Moved to a new world. |
17 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
79 |
Victim of a crime. |
18 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |