Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
20 |
Thrown into a brutal ground war |
1 |
20 |
Nearly killed. Fully recovered. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
25 |
Gained a contact. |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
28 |
Anastasia Foy is sent to a new community or parish to preach The Word among the poor. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
33 |
Opponents of Anastasia Foy's belief system ambush Anastasia Foy. |
4 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
33 |
Failed to qualify for Infantry (Army). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Scout (Courier). |
5 |
35 |
Anastasia Foy's scout ship is one of the first on the scene to rescue the survivors of a disaster but Anastasia Foy fail to help. Gain an Enemy. |
5 |
35 |
Anastasia Foy have no idea what happened to Anastasia Foy – they found Anastasia Foy's ship drifting on the fringes of friendly space. |
6 |
37 |
Continued as Scout (Courier). |
6 |
40 |
Anastasia Foy's scout ship is one of the first on the scene to rescue the survivors of a disaster but Anastasia Foy fail to help. Gain an Enemy. |
6 |
40 |
Anastasia Foy have no idea what happened to Anastasia Foy – they found Anastasia Foy's ship drifting on the fringes of friendly space. |
7 |
41 |
Continued as Scout (Courier). |
7 |
44 |
Anastasia Foy spend a great deal of time on the fringes of Charted Space. |
7 |
44 |
Gain a contact in an alien race. |
8 |
45 |
Continued as Scout (Courier). |
8 |
47 |
Anastasia Foy spend a great deal of time on the fringes of Charted Space. |
8 |
47 |
Anastasia Foy's ship is damaged, and Anastasia Foy have to hitch-hike Anastasia Foy's way back across the stars to the nearest scout base. |
8 |
47 |
Gain 1 Contacts. Gain 1 Enemies. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Failed to qualify for Field Researcher (Scholar). |
9 |
49 |
Became a Drifter (Barbarian). |
9 |
52 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
52 |
Failed to qualify for Scientist (Scholar). |
10 |
52 |
Switched to Drifter (Wanderer). |
10 |
56 |
Survived a risky adventure but gained nothing. |
10 |
56 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
56 |
Continued as Drifter (Wanderer). |
11 |
59 |
Find valuable salvage. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Continued as Drifter (Wanderer). |
12 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
64 |
Forced to muster out. |
13 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
64 |
Retired. |
13 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |