Retired Technician Ann Clubb  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 79 F 1 (-2) 1 (-2) 1 (-2) 13 (2) 8 (0) 2 (-2)111D82
Bow-legged, Persecuted, Conspiracy Theorist
 
Skills
Advocate 1
Diplomat 1
Drive (Hovercraft) 2
Electronics 0
Engineer 0
Gambler 2
Gun Combat 0
Mechanic 0
Melee (Grapple) 1
Persuade 1
Profession (Worker/Religion) 1
Profession (Sports/Team Ball Sports) 1
Science (Life Sciences) 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Worker Technician35
Drifter Scavenger 01
Merchant Merchant Marine Crewman01
Scout Explorer 01
Believer Mainstream Believer Lay Person03
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Mercedes Nisbet Rival 0 1 4 1 Sylean (F/37)
Carole Grimaldi Enemy 6 3 1 1 Sydite (F/17)
reconciliation.
Lem Evans Ally 3 0 2 1 Sylean (M/55)
William Welter Contact 2 2 0 1 Halka (M/59)
Josefa Vasquez Ally 5 0 0 3 Suerrat (F/33)
Josefa Vasquez is found or reported dead.
Sam Candy Ally 2 0 4 0 Tezcat (M/16)
 
Term Age History
1 18 Became a Citizen (Worker).
1 21 Ann Clubb's business expands, Ann Clubb's corporation grows, or the colony thrives.
1 22 Promoted to Citizen (Worker) rank 1.
2 22 Continued as Citizen (Worker).
2 25 Political upheaval strikes Ann Clubb's homeworld, and Ann Clubb is caught up in the revolution.
2 26 Promoted to Citizen (Worker) rank 2 with the new title Technician.
3 26 Continued as Citizen (Worker).
3 27 Ann Clubb's business expands, Ann Clubb's corporation grows, or the colony thrives.
3 30 Promoted to Citizen (Worker) rank 3.
4 30 Continued as Citizen (Worker).
4 34 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
5 34 Continued as Citizen (Worker).
5 38 Ann Clubb befriend a superior in the corporation or the colony.
5 38 Forced to muster out.
6 38 Failed to qualify for Thief (Rogue).
6 38 Became a Drifter (Scavenger).
6 39 Injured. Fully recovered. Owe 5,000 for medical bills.
7 39 Failed to qualify for Colonist (Citizen).
7 39 Submitted to the draft.
7 39 Became a Merchant (Merchant Marine) with the new title Crewman.
7 40 Ann Clubb's ship or starport is destroyed by criminals. Gain them as an Enemy.
8 40 Became a Scout (Explorer).
8 44 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
9 44 Aging Crisis. Owe 50,000 for medical bills.
9 44 Retired at age 44.
9 44 Became a Believer (Mainstream Believer) with the new title Lay Person.
9 46 Ann Clubb retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
10 48 Continued as Believer (Mainstream Believer).
10 50 A notable academic consults with Ann Clubb about a publication or documentary he is working on. Gain a Contact in academia.
11 52 Aging Crisis. Owe 10,000 for medical bills.
11 52 Continued as Believer (Mainstream Believer).
11 54 Someone more charismatic but less devout than Ann Clubb has become Ann Clubb's superior.
11 56 Forced to muster out.
12 56 Aging Crisis. Owe 50,000 for medical bills.
12 56 Retired.
12 59 A new romantic starts. Gain an Ally.
13 60 Aging Crisis. Owe 60,000 for medical bills.
13 64 Victim of a crime.
14 64 Aging Crisis. Owe 60,000 for medical bills.
14 66 Gained a contact.
15 68 Aging Crisis. Owe 30,000 for medical bills.
15 70 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 72 Aging Crisis. Owe 10,000 for medical bills.
16 74 A new romantic starts. Gain an Ally.
17 76 Aging Crisis. Owe 20,000 for medical bills.
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