Retired 4th Officer Annetta Heriot  

Species Age Sex Str Dex End Int Edu SocUPP
Pirian 79 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 12 (2) 3 (-1)1115C3
Childish, Distraught, Plotting
 
Skills
Admin 0
Animals (Handling) 1
Art (Creative) 0
Astrogation 0
Athletics 0
Carouse 1
Drive 0
Electronics (Computers) 2
Electronics (Sensors) 1
Engineer (Power) 1
Flyer 0
Gun Combat (Energy) 1
Jack-of-All-Trades 2
Mechanic 1
Melee (Blade) 1
Persuade 0
Science (Physical Sciences) 0
Seafarer 0
Stealth 0
Streetwise 2
Survival 1
CareerAssignmentTitleRankTerms
Drifter Barbarian Warrior24
Scout Courier 01
Citizen Colonist 01
Merchant Merchant Marine 4th Officer25
Citizen Worker 13
Believer Missionary/Humanitarian Junior Project Worker01
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Shirley Mcarthy Contact 2 1 6 5 Pirian (F/96)
Shirley Mcarthy gains in power and influence.
Ronnie Ellis Contact 2 0 0 2 Urunishani (M/56)
Perley Bethune Contact 3 1 4 2 Pirian (M/65)
Perley Bethune gained power at the expense of a third party who now blames the character.
Sadie Butler Enemy 1 2 2 2 Swanfeh (F/23)
Sadie Butler gained influence with the character’s assistance.
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 22 Gained a contact.
2 22 Continued as Drifter (Barbarian).
2 24 Find an Alien Artifact.
2 26 Promoted to Drifter (Barbarian) rank 1.
3 26 Continued as Drifter (Barbarian).
3 27 Survived a risky adventure but gained nothing.
3 30 Promoted to Drifter (Barbarian) rank 2 with the new title Warrior.
4 30 Continued as Drifter (Barbarian).
4 32 Suffer from a life-threatening illness.
5 32 Became a Scout (Courier).
5 33 Perform an exemplary service for the scouts.
6 36 Voluntarily left Courier
6 36 Became a Citizen (Colonist).
6 38 A revolution, attack or other unusual event throws Annetta Heriot's life into chaos, forcing Annetta Heriot to leave the planet.
7 38 Failed to qualify for Explorer (Scout).
7 38 Submitted to the draft.
7 38 Became a Merchant (Merchant Marine) with the new title Crewman.
7 42 Embroiled in legal trouble.
7 42 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 42 Continued as Merchant (Merchant Marine).
8 46 A good deal ensures Annetta Heriot is living the high life for a few years.
9 46 Continued as Merchant (Merchant Marine).
9 47 Make an unexpected connection outside Annetta Heriot's normal circles. Gain a Contact.
10 50 Continued as Merchant (Merchant Marine).
10 51 Make an unexpected connection outside Annetta Heriot's normal circles. Gain a Contact.
10 54 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
11 54 Continued as Merchant (Merchant Marine).
11 55 Make an unexpected connection outside Annetta Heriot's normal circles. Gain a Contact.
11 58 Forced to muster out.
12 58 Switched to Citizen (Worker).
12 60 Annetta Heriot is rewarded for Annetta Heriot's diligence or cunning.
12 62 Promoted to Citizen (Worker) rank 1.
13 62 Aging Crisis. Owe 10,000 for medical bills.
13 62 Retired at age 62.
13 62 Continued as Citizen (Worker).
13 66 Advanced training in a specialist field.
14 66 Aging Crisis. Owe 50,000 for medical bills.
14 66 Continued as Citizen (Worker).
14 68 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
15 68 Aging Crisis. Owe 50,000 for medical bills.
15 68 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
15 69 Annetta Heriot is chosen to represent Annetta Heriot's faith in a vid show or other highly public forum.
16 72 Aging Crisis. Owe 20,000 for medical bills.
16 72 Voluntarily left Missionary/Humanitarian
16 72 Retired.
16 74 Betrayal. Convert an Ally into a Rival or Enemy.
17 76 Aging Crisis. Owe 10,000 for medical bills.
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