Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Involved in a feud with a rival criminal organization. |
1 |
22 |
Nearly killed. Owe 25,000 for medical bills. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
23 |
A job goes wrong, forcing Artie Holland to flee off-planet. |
3 |
23 |
Failed to qualify for Artist (Entertainer). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
25 |
Severely injured. |
4 |
25 |
Failed to qualify for Infantry (Army). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
26 |
Make an unexpected connection outside Artie Holland's normal circles. Gain a Contact. |
4 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Make an unexpected connection outside Artie Holland's normal circles. Gain a Contact. |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
34 |
Make an unexpected connection outside Artie Holland's normal circles. Gain a Contact. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
38 |
Make an unexpected connection outside Artie Holland's normal circles. Gain a Contact. |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Given advanced training in a specialist field |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
46 |
Given advanced training in a specialist field |
9 |
49 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Make an unexpected connection outside Artie Holland's normal circles. Gain a Contact. |
10 |
53 |
Forced to muster out. |
11 |
53 |
Returned to Drifter (Scavenger). |
11 |
54 |
Attacked by enemies and injured. |
11 |
54 |
Nearly killed. Owe 20,000 for medical bills. |
11 |
54 |
Gain Enemy if Artie Holland don't already have one. |
11 |
57 |
Promoted to Drifter (Scavenger) rank 1. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Continued as Drifter (Scavenger). |
12 |
61 |
Artie Holland run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
64 |
Artie Holland is sent to a new community or parish to preach The Word among the poor. |
13 |
65 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Continued as Believer (Missionary/Humanitarian). |
14 |
69 |
Artie Holland is sent to a new community or parish to preach The Word among the poor. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
Continued as Believer (Missionary/Humanitarian). |
15 |
71 |
Someone more charismatic but less devout than Artie Holland has become Artie Holland's superior. |
15 |
73 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
Continued as Believer (Missionary/Humanitarian). |
16 |
75 |
Artie Holland is caught in the periphery of a scandal. |
16 |
75 |
Demoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
17 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |