Retired Initiate Audie Porter  

Species Age Sex Str Dex End Int Edu SocUPP
Ronnin 79 F 1 (-2) 1 (-2) 1 (-2) 13 (2) 1 (-2) 5 (-1)111D15
Haunted by a ghost, Persistent, Liar
 
Skills
Advocate 1
Animals 0
Art (Creative) 0
Astrogation 0
Athletics (Dexterity) 1
Diplomat 0
Drive 0
Electronics (Sensors) 1
Engineer (Power) 1
Gun Combat 0
Investigate 1
Jack-of-All-Trades 2
Language (Floriani (Florian League)) 1
Language (Oynprith (Droyne)) 1
Leadership 1
Mechanic 2
Medic 0
Navigation 0
Persuade 1
Pilot 0
Profession (Worker/Religion) 1
Profession (Hostile Environment/Underwater) 1
Recon 0
Science (Social Sciences/Belief) 1
Seafarer 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 01
Navy Engineer/Gunner Able Spacehand12
Agent Law Enforcement Corporal12
Scout Surveyor 01
Believer Mainstream Believer Initiate13
Retired 05
 
EducationGraduated
Colonial Upbringing Honors
 
Name Type Affinity Enmity Power Influence Species
Austin Mullabyaly Ally 4 0 4 0 Halka (M/29)
Parker Reynolds Ally 3 0 0 4 Ronnin (M/28)
Ludwig Neal Enemy 0 1 1 3 Ronnin (M/35)
Ludwig Neal's influence is diminished.
Reginald Daniels Ally 0 0 1 1 Zaris (M/23)
Reginald Daniels gains in influence.
Taylor Ruth Enemy 1 2 0 4 Thaggeshi (M/20)
Relationship altered.
Althea Nealy Contact 3 0 3 4 Ronnin (F/56)
Wilburn Coulston Contact 3 1 3 5 Ronnin (M/49)
Wilburn Coulston is particularly unusual, such as an artificial intelligence or very alien being.
Lambert Brook Enemy 0 2 3 4 Ronnin (M/82)
Celia Hennessy Enemy 1 3 0 1 Dynchia (F/62)
Celia Hennessy is a questionable figure such as a criminal, pirate or disgraced noble.
Celia Hennessy has life-changing event that creates new responsibilities.
Relationship altered.
Zuksdourfa Zoungknokhs Enemy 0 3 2 1 Vargr, Imperium (M/45)
Era Lowe Ally 3 0 1 2 Sylean (F/25)
Gail Norman Contact 3 0 4 4 Trexen (M/32)
Bobby Mitchelle Contact 3 0 4 1 Ronnin (M/22)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 21 Made lifelong friends. Gain 2 Allies.
1 26 Left the colonies with honors.
2 26 Became a Scout (Explorer).
2 29 Spend several years jumping from world to world in Audie Porter's scout ship.
3 30 Voluntarily left Explorer
3 30 Became a Navy (Engineer/Gunner) with the new title Crewman.
3 33 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3 34 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
4 34 Continued as Navy (Engineer/Gunner).
4 38 Audie Porter foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4 38 Forced to muster out.
5 38 Failed to qualify for Journalist (Entertainer).
5 38 Submitted to the draft.
5 38 Became a Agent (Law Enforcement) with the new title Rookie.
5 42 A new romantic starts. Gain an Ally.
5 42 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
6 42 Continued as Agent (Law Enforcement).
6 45 Life ruined by a criminal gang. Gain the gang as an Enemy
7 45 Switched to Scout (Surveyor) with previous rank.
7 46 Audie Porter's ship is damaged, and Audie Porter have to hitch-hike Audie Porter's way back across the stars to the nearest scout base.
7 46 Gain 2 Contacts. Gain 3 Enemies.
8 46 Became a Believer (Mainstream Believer) with the new title Lay Person.
8 47 Gained a contact.
9 50 Continued as Believer (Mainstream Believer).
9 52 Audie Porter refuse to secretly provide religious rites for a dying leader or noble, because they do not share Audie Porter's faith.
10 54 Aging Crisis. Owe 40,000 for medical bills.
10 54 Retired at age 54.
10 54 Continued as Believer (Mainstream Believer).
10 57 Audie Porter retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
10 58 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
11 58 Aging Crisis. Owe 10,000 for medical bills.
11 58 Voluntarily left Mainstream Believer
11 58 Retired.
11 60 Birth or Death involving a family member or close friend.
12 62 Aging Crisis. Owe 40,000 for medical bills.
12 64 A new romantic starts. Gain an Ally.
13 66 Aging Crisis. Owe 50,000 for medical bills.
13 68 Moved to a new world.
14 70 Aging Crisis. Owe 30,000 for medical bills.
14 71 Gained a contact.
15 74 Aging Crisis. Owe 30,000 for medical bills.
15 78 Gained a contact.
16 78 Aging Crisis. Owe 50,000 for medical bills.
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