Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
19 |
A police detective or rival criminal forces Blanch Fleming to flee and vows to hunt Blanch Fleming down. Gain an Enemy. |
2 |
19 |
Became a Merchant (Broker). |
2 |
21 |
Given advanced training in a specialist field |
3 |
23 |
Continued as Merchant (Broker). |
3 |
25 |
Embroiled in legal trouble. |
3 |
27 |
Promoted to Merchant (Broker) rank 1. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
28 |
A sudden war destroys Blanch Fleming's trade routes and contacts, forcing Blanch Fleming to flee that region of space. |
4 |
28 |
Gain rebels as Enemy |
5 |
28 |
Became a Marine (Star Marine) with the new title Marine. |
5 |
31 |
On the front lines of a planetary assault and occupation. |
5 |
32 |
Attempt at commissioned failed. |
6 |
32 |
Continued as Marine (Star Marine). |
6 |
33 |
Commanding officer takes an interest in Blanch Fleming's career. |
6 |
36 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
7 |
36 |
Voluntarily left Star Marine |
7 |
36 |
Failed to qualify for Performer (Entertainer). |
7 |
36 |
Submitted to the draft. |
7 |
36 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
39 |
Established a network of contacts. Gain 2 contacts. |
7 |
40 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
40 |
Continued as Agent (Law Enforcement). |
8 |
42 |
Given specialist training in vehicles. |
8 |
44 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
9 |
44 |
Continued as Agent (Law Enforcement). |
9 |
45 |
Given specialist training in vehicles. |
9 |
48 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
10 |
48 |
Continued as Agent (Law Enforcement). |
10 |
49 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
11 |
49 |
Failed to qualify for Surveyor (Scout). |
11 |
49 |
Became a Drifter (Scavenger). |
12 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Voluntarily left Scavenger |
12 |
53 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
54 |
Blanch Fleming retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
57 |
Continued as Believer (Missionary/Humanitarian). |
13 |
59 |
Blanch Fleming refused an offer of inducements to betray Blanch Fleming's faith. Gain 6 enemies. |
13 |
61 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
61 |
Continued as Believer (Missionary/Humanitarian). |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
14 |
65 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
65 |
Continued as Believer (Missionary/Humanitarian). |
15 |
68 |
A new romantic starts. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
69 |
Voluntarily left Missionary/Humanitarian |
16 |
69 |
Retired. |
16 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
75 |
Gained a contact. |
18 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |