Retired Detective Blanch Fleming  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 79 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 6 (0) 1 (-2)111861
Delighted, Terrible
 
Skills
Admin 1
Athletics 0
Broker 1
Deception 0
Electronics (Comms) 1
Flyer (Airship) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 3
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Language 0
Leadership 2
Melee (Blade) 2
Persuade 1
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Profession (Worker/Religion) 1
Recon 0
Science (Social Sciences/Belief) 1
Stealth 1
Steward 1
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Rogue Pirate Lackey01
Merchant Broker 13
Marine Star Marine Lance Corporal12
Agent Law Enforcement Detective34
Drifter Scavenger 01
Believer Missionary/Humanitarian Team Leader24
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Egbert Tilcott Enemy 0 2 3 0 Zaris (M/68)
Egbert Tilcott gains in power.
Veronica Spice Enemy 0 2 1 0 Zaris (F/55)
Relationship becomes more intense.
Henry Howard Contact 2 2 4 2 Zaris (M/32)
Henry Howard is particularly unusual, such as an artificial intelligence or very alien being.
Malcolm Steeves Contact 0 1 1 1 Zaris (M/29)
Maybell Bramer Enemy 0 3 2 2 Zaris (F/47)
Lennie Tabiner Enemy 6 2 1 1 Zaris (F/62)
reconciliation.
Glen Walla Enemy 1 2 2 0 Cafadan (M/80)
Forgiveness.
Euna Hoffman Enemy 0 3 0 2 Humaniti (F/71)
Euna Hoffman fell on hard times.
Abner Christie Ally 3 0 1 0 Zaris (M/73)
Relationship redefined. Enemy becomes an ally.
Jared Neal Enemy 0 0 0 5 Kargol (M/49)
Alexa Drogace Rival 1 2 1 5 Zaris (F/45)
Alexa Drogace is out of contact doing something interesting but not suspicious.
Lena Pena Ally 2 0 5 1 Zaris (F/17)
Dayton Meredeth Ally 1 0 2 5 Zaris (M/36)
Rodney Perez Contact 3 1 4 2 Zaris (M/25)
Rodney Perez is in prison or otherwise trapped somewhere.
 
Term Age History
1 18 Became a Rogue (Pirate) with the new title Lackey.
1 19 A police detective or rival criminal forces Blanch Fleming to flee and vows to hunt Blanch Fleming down. Gain an Enemy.
2 19 Became a Merchant (Broker).
2 21 Given advanced training in a specialist field
3 23 Continued as Merchant (Broker).
3 25 Embroiled in legal trouble.
3 27 Promoted to Merchant (Broker) rank 1.
4 27 Continued as Merchant (Broker).
4 28 A sudden war destroys Blanch Fleming's trade routes and contacts, forcing Blanch Fleming to flee that region of space.
4 28 Gain rebels as Enemy
5 28 Became a Marine (Star Marine) with the new title Marine.
5 31 On the front lines of a planetary assault and occupation.
5 32 Attempt at commissioned failed.
6 32 Continued as Marine (Star Marine).
6 33 Commanding officer takes an interest in Blanch Fleming's career.
6 36 Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal.
7 36 Voluntarily left Star Marine
7 36 Failed to qualify for Performer (Entertainer).
7 36 Submitted to the draft.
7 36 Became a Agent (Law Enforcement) with the new title Rookie.
7 39 Established a network of contacts. Gain 2 contacts.
7 40 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
8 40 Continued as Agent (Law Enforcement).
8 42 Given specialist training in vehicles.
8 44 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
9 44 Continued as Agent (Law Enforcement).
9 45 Given specialist training in vehicles.
9 48 Promoted to Agent (Law Enforcement) rank 3 with the new title Detective.
10 48 Continued as Agent (Law Enforcement).
10 49 Severely injured. Fully recovered. Owe 3,750 for medical bills.
11 49 Failed to qualify for Surveyor (Scout).
11 49 Became a Drifter (Scavenger).
12 53 Aging Crisis. Owe 20,000 for medical bills.
12 53 Retired at age 53.
12 53 Voluntarily left Scavenger
12 53 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 54 Blanch Fleming retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
13 57 Aging Crisis. Owe 30,000 for medical bills.
13 57 Continued as Believer (Missionary/Humanitarian).
13 59 Blanch Fleming refused an offer of inducements to betray Blanch Fleming's faith. Gain 6 enemies.
13 61 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
14 61 Aging Crisis. Owe 60,000 for medical bills.
14 61 Continued as Believer (Missionary/Humanitarian).
14 65 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
14 65 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
15 65 Aging Crisis. Owe 40,000 for medical bills.
15 65 Continued as Believer (Missionary/Humanitarian).
15 68 A new romantic starts. Gain an Ally.
16 69 Aging Crisis. Owe 60,000 for medical bills.
16 69 Voluntarily left Missionary/Humanitarian
16 69 Retired.
16 73 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 73 Aging Crisis. Owe 40,000 for medical bills.
17 75 Gained a contact.
18 77 Aging Crisis. Owe 50,000 for medical bills.
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