Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Injured. |
1 |
20 |
Gain Enemy if Carol Leaby don't already have one. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
25 |
Became a Rogue (Thief). |
3 |
27 |
Involved in the planning of an impressive heist. |
3 |
29 |
Promoted to Rogue (Thief) rank 1. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Switched to Rogue (Enforcer) with previous rank. |
4 |
33 |
Arrested |
5 |
33 |
Became a Prisoner (Thug). |
5 |
37 |
Saved a guard or prison officer. Gain an Ally. |
5 |
37 |
Promoted to Prisoner (Thug) rank 1. |
5 |
37 |
Paroled from prison. |
6 |
37 |
Failed to qualify for Thief (Rogue). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Make an unexpected connection outside Carol Leaby's normal circles. Gain a Contact. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Risk Carol Leaby's fortune on a possibility lucrative deal and win. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Make an unexpected connection outside Carol Leaby's normal circles. Gain a Contact. |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
Bankrupted by a rival. Gain the other trader as a Rival. |
10 |
52 |
Switched to Drifter (Scavenger). |
10 |
53 |
Find valuable salvage. |
11 |
56 |
Continued as Drifter (Scavenger). |
11 |
57 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
60 |
Promoted to Drifter (Scavenger) rank 1. |
12 |
60 |
Continued as Drifter (Scavenger). |
12 |
62 |
Carol Leaby run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Retired. |
13 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Gained a contact. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
77 |
Accused of a crime. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |