Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Special assignment or duty on board ship. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
26 |
Vessel participates in a diplomatic mission. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
27 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
34 |
Gained a contact. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
35 |
Advanced training in a specialist field. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Scout (Courier). |
6 |
42 |
A new romantic starts. Gain an Ally. |
7 |
42 |
Continued as Scout (Courier). |
7 |
43 |
Carrie Olaughlin's scout ship is one of the first on the scene to rescue the survivors of a disaster but Carrie Olaughlin fail to help. Gain an Enemy. |
7 |
43 |
Carrie Olaughlin have no idea what happened to Carrie Olaughlin – they found Carrie Olaughlin's ship drifting on the fringes of friendly space. |
8 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
46 |
Retired at age 46. |
8 |
46 |
Continued as Scout (Courier). |
8 |
49 |
Spend several years jumping from world to world in Carrie Olaughlin's scout ship. |
9 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
50 |
Continued as Scout (Courier). |
9 |
53 |
Carrie Olaughlin survey an alien world. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
54 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
55 |
Carrie Olaughlin come into conflict with a splinter group Carrie Olaughlin's own religion which maintains Carrie Olaughlin's version is the wrong one. Gain 2 Rivals. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Retired. |
11 |
58 |
A new romantic starts. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
63 |
Moved to a new world. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Victim of a crime. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
75 |
Moved to a new world. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |