Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Celestine Smith is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
20 |
Failed to qualify for Law Enforcement (Agent). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
21 |
Suffer from a life-threatening illness. |
3 |
21 |
Failed to qualify for Enforcer (Rogue). |
3 |
21 |
Switched to Drifter (Wanderer). |
3 |
24 |
Attacked by enemies and injured. |
3 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Gain Enemy if Celestine Smith don't already have one. |
3 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
25 |
Continued as Drifter (Wanderer). |
4 |
26 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
26 |
Failed to qualify for Journalist (Entertainer). |
5 |
26 |
Continued as Drifter (Wanderer). |
5 |
29 |
Find Ancient Technology. |
6 |
30 |
Continued as Drifter (Wanderer). |
6 |
33 |
Celestine Smith do not know what happened to Celestine Smith. There is a gap in Celestine Smith's memory. |
7 |
33 |
Became a Entertainer (Artist). |
7 |
35 |
Celestine Smith is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
35 |
Switched to Drifter (Barbarian). |
8 |
36 |
Suffer from a life-threatening illness. |
9 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
38 |
Celestine Smith faith enjoys an explosion of popularity largely thanks to Celestine Smith's efforts. |
9 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
10 |
40 |
Continued as Believer (Missionary/Humanitarian). |
10 |
43 |
Opponents of Celestine Smith's belief system ambush Celestine Smith. |
10 |
43 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
11 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
43 |
Retired at age 43. |
11 |
43 |
Retired. |
11 |
44 |
Good fortune. |
12 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
48 |
Gained a contact. |
13 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
59 |
A new romantic starts. Gain an Ally. |
15 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
60 |
A new romantic starts. Gain an Ally. |
16 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
67 |
Moved to a new world. |
17 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |