Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain a Rival. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Scout (Courier). |
2 |
28 |
Celia Dwyer spend a great deal of time on the fringes of Charted Space. |
2 |
28 |
Severely injured. |
3 |
28 |
Continued as Scout (Courier). |
3 |
31 |
Celia Dwyer inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
31 |
Became a Merchant (Free Trader). |
4 |
35 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
35 |
Voluntarily left Free Trader |
5 |
35 |
Failed to qualify for Courier (Scout). |
5 |
35 |
Became a Drifter (Wanderer). |
5 |
39 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
39 |
Became a Rogue (Thief). |
6 |
40 |
Involved in a feud with a rival criminal organization. |
6 |
40 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
43 |
Promoted to Rogue (Thief) rank 1. |
7 |
43 |
Continued as Rogue (Thief). |
7 |
44 |
Moved to a new world. |
8 |
47 |
Continued as Rogue (Thief). |
8 |
50 |
Crime pays off. Gain victim as Enemy. |
8 |
51 |
Forced to muster out. |
9 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
51 |
Retired at age 51. |
9 |
51 |
Retired. |
9 |
52 |
Accused of a crime. |
10 |
59 |
Gained a contact. |
11 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
64 |
Birth or Death involving a family member or close friend. |
13 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
68 |
Gained a contact. |
14 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
73 |
A new romantic starts. Gain an Ally. |
15 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |