Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
22 |
Spent the college years partying. |
1 |
19 |
Left the spacer community. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
20 |
Find valuable salvage. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
25 |
Christena Green do not know what happened to Christena Green. There is a gap in Christena Green's memory. |
4 |
25 |
Became a Citizen (Corporate). |
4 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
28 |
Failed to qualify for Corporate Agent (Agent). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Army (Infantry) with the new title Private. |
5 |
30 |
Surrounded and outnumbered by the enemy, Christena Green hold out until relief arrives. |
5 |
32 |
Attempt at commissioned failed. |
5 |
32 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
6 |
32 |
Continued as Army (Infantry). |
6 |
36 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
7 |
36 |
Continued as Army (Infantry). |
7 |
38 |
Advanced training in a specialist field |
7 |
40 |
Forced to muster out. |
8 |
40 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
43 |
Christena Green secretly provide religious rites for a dying leader or noble, although they do not share Christena Green's faith. Gain an Ally in the family and a Rival who disagrees with Christena Green's choice. |
9 |
44 |
Continued as Believer (Mainstream Believer). |
9 |
48 |
Christena Green refuse to secretly provide religious rites for a dying leader or noble, because they do not share Christena Green's faith. |
9 |
48 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
10 |
48 |
Continued as Believer (Mainstream Believer). |
10 |
50 |
A notable academic consults with Christena Green about a publication or documentary he is working on. Gain a Contact in academia. |
10 |
52 |
Forced to muster out. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
55 |
A new romantic starts. Gain an Ally. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Moved to a new world. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |