Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Gained a contact. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
A revolution, attack or other unusual event throws Clare McLean's life into chaos, forcing Clare McLean to leave the planet. |
3 |
25 |
Became a Scholar (Physician). |
3 |
26 |
Agreed to perform research that goes against Clare McLean's conscience. Gain 2 Enemies. |
4 |
29 |
Continued as Scholar (Physician). |
4 |
32 |
Win a prestigious prize for Clare McLean's work. |
5 |
33 |
Continued as Scholar (Physician). |
5 |
37 |
Make a breakthrough in Clare McLean's field. |
5 |
37 |
Promoted to Scholar (Physician) rank 1. |
6 |
37 |
Continued as Scholar (Physician). |
6 |
41 |
Cheated in some fashion, advancing Clare McLean's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
6 |
41 |
Gain an Enemy |
7 |
41 |
Continued as Scholar (Physician). |
7 |
44 |
Win a prestigious prize for Clare McLean's work. |
7 |
45 |
Promoted to Scholar (Physician) rank 2. |
8 |
45 |
Continued as Scholar (Physician). |
8 |
48 |
Advanced training in a specialist field. |
9 |
49 |
Continued as Scholar (Physician). |
9 |
51 |
A disaster or war strikes. |
9 |
51 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
51 |
The planetary government interferes with Clare McLean's research for political or religious reasons. Clare McLean continue working secretely. |
9 |
53 |
Forced to muster out. |
10 |
53 |
Failed to qualify for Colonist (Citizen). |
10 |
53 |
Submitted to the draft. |
10 |
53 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
54 |
Given advanced training in a specialist field |
10 |
57 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
57 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
Make an unexpected connection outside Clare McLean's normal circles. Gain a Contact. |
11 |
61 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
61 |
Continued as Merchant (Merchant Marine). |
12 |
65 |
Make an unexpected connection outside Clare McLean's normal circles. Gain a Contact. |
13 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
Retired at age 65. |
13 |
65 |
Continued as Merchant (Merchant Marine). |
13 |
67 |
A good deal ensures Clare McLean is living the high life for a few years. |
13 |
69 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
14 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
69 |
Continued as Merchant (Merchant Marine). |
14 |
73 |
Given advanced training in a specialist field |
14 |
73 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
15 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
73 |
Continued as Merchant (Merchant Marine). |
15 |
77 |
Forced to muster out. |
16 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |