Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Claribel Jenkins do not know what happened to Claribel Jenkins. There is a gap in Claribel Jenkins's memory. |
2 |
22 |
Failed to qualify for Scientist (Scholar). |
2 |
22 |
Switched to Drifter (Wanderer). |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Encounter a Psionic institute. |
3 |
29 |
Tested for psionic powers |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Became a Psion (Adept). |
4 |
33 |
Gain a contact outside of normal circles. |
5 |
34 |
Continued as Psion (Adept). |
5 |
37 |
Attempt to use powers for personal gain, but it backfires. |
6 |
38 |
Continued as Psion (Adept). |
6 |
39 |
Advanced training in a specialist field. |
7 |
42 |
Continued as Psion (Adept). |
7 |
46 |
Gain a contact outside of normal circles. |
7 |
46 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
8 |
46 |
Continued as Psion (Adept). |
8 |
49 |
Gain a contact outside of normal circles. |
8 |
50 |
Promoted to Psion (Adept) rank 2. |
9 |
50 |
Continued as Psion (Adept). |
9 |
52 |
Psionic abilities make Claribel Jenkins uncomfortable to be around. One contact or ally becomes a rival. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Became a Citizen (Colonist). |
10 |
57 |
Claribel Jenkins is rewarded for Claribel Jenkins's diligence or cunning. |
10 |
58 |
Promoted to Citizen (Colonist) rank 1. |
11 |
58 |
Voluntarily left Colonist |
11 |
58 |
Returned to Drifter (Wanderer). |
11 |
60 |
Lost eye or limb. Owe 2,500 for medical bills. |
12 |
60 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
62 |
Claribel Jenkins come into conflict with a splinter group Claribel Jenkins's own religion which maintains Claribel Jenkins's version is the wrong one. Gain 1 Rivals. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Retired. |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Good fortune. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
Good fortune. |
16 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
75 |
A new romantic starts. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |