Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
Public opinion turns on Corda Gilbert. |
2 |
19 |
Became a Rogue (Thief). |
2 |
21 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
21 |
Became a Drifter (Wanderer). |
3 |
24 |
Attacked by enemies that Corda Gilbert easily defeat. |
3 |
24 |
Gain Enemy if Corda Gilbert don't already have one. |
4 |
25 |
Voluntarily left Wanderer |
4 |
25 |
Failed to qualify for Scientist (Scholar). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
26 |
A series of bad deals and decisions force Corda Gilbert into bankruptcy. Corda Gilbert salvages what Corda Gilbert can. |
5 |
26 |
Switched to Drifter (Scavenger). |
5 |
30 |
Attempted a risky adventure and was wildly successful. |
6 |
30 |
Continued as Drifter (Scavenger). |
6 |
31 |
Spend time with an alien race. Gain a contact. |
6 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
34 |
Continued as Drifter (Scavenger). |
7 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
38 |
Moved to a new world. |
8 |
40 |
Forced to continue current assignment. |
8 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
40 |
Continued as Believer (Missionary/Humanitarian). |
9 |
41 |
Gained a contact. |
9 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
10 |
44 |
Continued as Believer (Missionary/Humanitarian). |
10 |
48 |
Corda Gilbert is sent to a new community or parish to preach The Word among the poor. |
11 |
48 |
Continued as Believer (Missionary/Humanitarian). |
11 |
51 |
Corda Gilbert secretly provide religious rites for a dying leader or noble, although they do not share Corda Gilbert's faith. Gain an Ally in the family and a Rival who disagrees with Corda Gilbert's choice. |
11 |
52 |
Forced to muster out. |
12 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
52 |
Retired at age 52. |
12 |
52 |
Retired. |
12 |
56 |
Gained a contact. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
58 |
A new romantic starts. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Moved to a new world. |
15 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
69 |
Gained a contact. |
17 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
73 |
A new romantic starts. Gain an Ally. |
18 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |