Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Dagmar Head is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Dagmar Head as an Enemy. |
2 |
19 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
23 |
Dagmar Head come into conflict with a splinter group Dagmar Head's own religion which maintains Dagmar Head's version is the wrong one. Gain 2 Rivals. |
3 |
23 |
Became a Army (Army Support) with the new title Private. |
3 |
27 |
Given a special assignment or duty in Dagmar Head's unit. |
3 |
27 |
Attempt at commissioned failed. |
4 |
27 |
Continued as Army (Army Support). |
4 |
29 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
5 |
29 |
Entered Merchant Academy with the Business curriculum. |
5 |
31 |
War breaks out, triggering a mandatory draft. |
5 |
31 |
Used social standing to avoid the draft. |
5 |
31 |
Dropped out of the merchant academy. |
6 |
31 |
Continued as Army (Army Support). |
6 |
35 |
Unit is slaughtered in a disastrous battle, for which Dagmar Head blame Dagmar Head's commander. Gain commander as Enemy. |
7 |
35 |
Returned to Believer (Holy Warrior). |
7 |
37 |
Dagmar Head is sent to a new community or parish to preach The Word among the poor. |
7 |
39 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
8 |
39 |
Continued as Believer (Holy Warrior). |
8 |
41 |
Dagmar Head accepted an offer of inducements to betray Dagmar Head's faith. Gain 270,000 in cash. |
8 |
43 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
9 |
43 |
Became a Entertainer (Performer). |
9 |
45 |
Gain a patron in the arts. Gain an Ally |
9 |
47 |
Forced to continue current assignment. |
9 |
47 |
Promoted to Entertainer (Performer) rank 1. |
10 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Continued as Entertainer (Performer). |
10 |
48 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
51 |
Forced to muster out. |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
51 |
Retired. |
11 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Moved to a new world. |
13 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Spend time with an alien race. Gain a contact. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
76 |
Gained a contact. |
18 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |