Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Daisy Sherris's scout ship is one of the first on the scene to rescue the survivors of a disaster but Daisy Sherris fail to help. Gain an Enemy. |
1 |
20 |
Psychologically damaged by Daisy Sherris's time in the scouts. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
When dealing with an alien race, Daisy Sherris have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
3 |
26 |
Voluntarily left Surveyor |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Daisy Sherris went above and beyond the call of duty. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Lost eye or limb. Owe 1,250 for medical bills. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Accepted a deal with criminal or other figure under investigation. |
6 |
36 |
Became a Citizen (Corporate). |
6 |
37 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
7 |
40 |
Continued as Citizen (Corporate). |
7 |
42 |
Daisy Sherris befriend a superior in the corporation or the colony. |
7 |
44 |
Promoted to Citizen (Corporate) rank 1. |
8 |
44 |
Continued as Citizen (Corporate). |
8 |
45 |
Daisy Sherris's business expands, Daisy Sherris's corporation grows, or the colony thrives. |
8 |
48 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
9 |
48 |
Continued as Citizen (Corporate). |
9 |
52 |
Daisy Sherris's business expands, Daisy Sherris's corporation grows, or the colony thrives. |
9 |
52 |
Promoted to Citizen (Corporate) rank 3. |
10 |
52 |
Continued as Citizen (Corporate). |
10 |
53 |
Daisy Sherris's business expands, Daisy Sherris's corporation grows, or the colony thrives. |
10 |
56 |
Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager. |
11 |
56 |
Continued as Citizen (Corporate). |
11 |
57 |
Daisy Sherris rise to a position of power in Daisy Sherris's colony or corporation. |
11 |
60 |
Promoted to Citizen (Corporate) rank 5. |
12 |
60 |
Continued as Citizen (Corporate). |
12 |
62 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
13 |
62 |
Became a Noble (Administrator) with the new title Assistant. |
13 |
63 |
Become deeply involved in politics on Daisy Sherris's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
13 |
66 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
66 |
Retired at age 66. |
14 |
66 |
Continued as Noble (Administrator). |
14 |
67 |
A family scandal forces Daisy Sherris out of Daisy Sherris's position. |
15 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
67 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
69 |
Daisy Sherris is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
15 |
71 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
71 |
Continued as Believer (Missionary/Humanitarian). |
16 |
72 |
Daisy Sherris is sent to a new community or parish to preach The Word among the poor. |
16 |
75 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
17 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
75 |
Continued as Believer (Missionary/Humanitarian). |
17 |
77 |
Daisy Sherris retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
18 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |