Retired Force Commander Dixie Teague  

Species Age Sex Str Dex End Int Edu SocUPP
Trexen 79 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 7 (0) 1 (-2)111971
Follows rules, Encouraging, Inconsiderate
 
Skills
Admin 0
Athletics 0
Broker 1
Carouse 1
Diplomat 0
Drive (Track) 1
Electronics (Sensors) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 2
Heavy Weapons 0
Investigate 1
Jack-of-All-Trades 1
Language 0
Leadership 2
Mechanic 1
Medic 1
Melee (Blade) 1
Persuade 1
Profession (Worker/Religion) 1
Recon 0
Science (Social Sciences/Belief) 3
Seafarer 0
Stealth 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Infantry Private01
Marine Star Marine Marine01
Drifter Barbarian 02
Believer Holy Warrior Force Commander33
Merchant Merchant Marine Senior Crewman13
Believer Missionary/Humanitarian Team Leader24
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Gust Robson Enemy 0 2 3 1 Dynchia (M/42)
Fairy Peck Enemy 0 3 3 3 Trexen (F/18)
Fairy Peck is out of contact doing something interesting but not suspicious.
Lucretia Corney Contact 1 1 1 1 Trexen (F/75)
Gerhard Beckham Enemy 0 3 0 3 Humaniti (M/75)
Myles Boyd Enemy 0 6 0 2 Darmine (M/76)
Erma Conray Ally 1 0 0 0 Solomani, Imperium (F/55)
 
Term Age History
1 18 Became a Army (Infantry) with the new title Private.
1 22 Unit is slaughtered in a disastrous battle, for which Dixie Teague blame Dixie Teague's commander. Gain commander as Enemy.
2 22 Failed to qualify for Surveyor (Scout).
2 22 Submitted to the draft.
2 22 Became a Marine (Star Marine) with the new title Marine.
2 26 Dixie Teague is ordered to take part in a black ops mission that goes against Dixie Teague's conscience. Gain the lone survivor as an Enemy.
3 26 Failed to qualify for Intelligence (Agent).
3 26 Became a Drifter (Barbarian).
3 30 Dixie Teague run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 30 Failed to qualify for Journalist (Entertainer).
4 30 Continued as Drifter (Barbarian).
4 33 Betrayed by a friend. One of Dixie Teague's Contacts or Allies betrays Dixie Teague, ending Dixie Teague's career. That Contact or Ally becomes a Rival or Enemy.
5 33 Became a Believer (Holy Warrior) with the new title Hopeful.
5 35 Dixie Teague retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
5 37 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
6 37 Continued as Believer (Holy Warrior).
6 41 Dixie Teague faith enjoys an explosion of popularity largely thanks to Dixie Teague's efforts.
6 41 Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader.
6 41 Promoted to Believer (Holy Warrior) rank 3 with the new title Force Commander.
7 41 Continued as Believer (Holy Warrior).
7 44 Opponents of Dixie Teague's belief system ambush Dixie Teague.
7 44 Injured.
8 44 Became a Merchant (Merchant Marine) with the new title Crewman.
8 46 Risk Dixie Teague's fortune on a possibility lucrative deal and win.
9 48 Continued as Merchant (Merchant Marine).
9 51 Make an unexpected connection outside Dixie Teague's normal circles. Gain a Contact.
9 52 Forced to continue current assignment.
9 52 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
10 52 Aging Crisis. Owe 40,000 for medical bills.
10 52 Retired at age 52.
10 52 Continued as Merchant (Merchant Marine).
10 54 Imperial trade restrictions force Dixie Teague out of business.
11 54 Aging Crisis. Owe 30,000 for medical bills.
11 54 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 58 Dixie Teague retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 58 Aging Crisis. Owe 60,000 for medical bills.
12 58 Continued as Believer (Missionary/Humanitarian).
12 61 Dixie Teague retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 62 Forced to continue current assignment.
12 62 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 62 Aging Crisis. Owe 10,000 for medical bills.
13 62 Continued as Believer (Missionary/Humanitarian).
13 63 Dixie Teague refused an offer of inducements to betray Dixie Teague's faith. Gain 2 enemies.
13 66 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
14 66 Aging Crisis. Owe 20,000 for medical bills.
14 66 Continued as Believer (Missionary/Humanitarian).
14 68 Dixie Teague accepted an offer of inducements to betray Dixie Teague's faith. Gain 1,240,000 in cash.
14 70 Forced to muster out.
15 70 Aging Crisis. Owe 50,000 for medical bills.
15 70 Retired.
15 71 Severely injured. Fully recovered. Owe 5,000 for medical bills.
16 74 Aging Crisis. Owe 10,000 for medical bills.
16 76 A new romantic starts. Gain an Ally.
17 78 Aging Crisis. Owe 20,000 for medical bills.
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