Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
22 |
Unit is slaughtered in a disastrous battle, for which Dixie Teague blame Dixie Teague's commander. Gain commander as Enemy. |
2 |
22 |
Failed to qualify for Surveyor (Scout). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
26 |
Dixie Teague is ordered to take part in a black ops mission that goes against Dixie Teague's conscience. Gain the lone survivor as an Enemy. |
3 |
26 |
Failed to qualify for Intelligence (Agent). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
30 |
Dixie Teague run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
30 |
Failed to qualify for Journalist (Entertainer). |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
33 |
Betrayed by a friend. One of Dixie Teague's Contacts or Allies betrays Dixie Teague, ending Dixie Teague's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
35 |
Dixie Teague retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
37 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
6 |
37 |
Continued as Believer (Holy Warrior). |
6 |
41 |
Dixie Teague faith enjoys an explosion of popularity largely thanks to Dixie Teague's efforts. |
6 |
41 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
6 |
41 |
Promoted to Believer (Holy Warrior) rank 3 with the new title Force Commander. |
7 |
41 |
Continued as Believer (Holy Warrior). |
7 |
44 |
Opponents of Dixie Teague's belief system ambush Dixie Teague. |
7 |
44 |
Injured. |
8 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
46 |
Risk Dixie Teague's fortune on a possibility lucrative deal and win. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Make an unexpected connection outside Dixie Teague's normal circles. Gain a Contact. |
9 |
52 |
Forced to continue current assignment. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Imperial trade restrictions force Dixie Teague out of business. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
58 |
Dixie Teague retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Continued as Believer (Missionary/Humanitarian). |
12 |
61 |
Dixie Teague retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
62 |
Forced to continue current assignment. |
12 |
62 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Continued as Believer (Missionary/Humanitarian). |
13 |
63 |
Dixie Teague refused an offer of inducements to betray Dixie Teague's faith. Gain 2 enemies. |
13 |
66 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
Continued as Believer (Missionary/Humanitarian). |
14 |
68 |
Dixie Teague accepted an offer of inducements to betray Dixie Teague's faith. Gain 1,240,000 in cash. |
14 |
70 |
Forced to muster out. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
Retired. |
15 |
71 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
A new romantic starts. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |