Retired Scout Donie Foster  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 79 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 6 (0) 10 (1)11166A
Hedonistic
 
Skills
Animals 0
Astrogation 0
Athletics 0
Carouse 0
Diplomat 2
Drive 0
Electronics (Sensors) 1
Flyer (Ornithopter) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Mechanic 1
Melee 0
Seafarer 0
Stealth 0
Streetwise 1
Survival 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Barbarian 02
Army Infantry Private01
Drifter Scavenger 12
Scout Surveyor Scout24
Drifter Wanderer 01
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Addie Sullivan Enemy 0 4 1 3 Hanen (F/25)
Claude Lord Contact 0 6 0 4 Darmine (M/16)
Very bad falling out.
Maggie Chambers Contact 3 1 0 0 Darmine (F/66)
Maggie Chambers’s relationships have begun to affect the character.
Ora Damyon Contact 2 5 2 3 Vlazhdumecta (M/54)
Very bad falling out.
Ora Damyon is particularly unusual, such as an artificial intelligence or very alien being.
Relationship becomes more moderate.
Shirley Wigram Contact 2 0 1 4 Tezcat (M/42)
Paabsa-a Wepase Babbeat Contact 0 1 0 0 Bwap (F/37)
Benedict Legge Contact 0 1 0 1 Darmine (M/57)
Theo Bunan Rival 0 6 3 0 Darmine (M/20)
Relationship becomes more moderate. Enemy becomes a rival.
Idell Foy Enemy 0 4 0 1 Murrissi (F/52)
Idell Foy has had an unexpected run of good fortune lately.
Billie Corbeld Ally 0 0 0 0 Darmine (M/19)
Edison Romero Ally 3 0 4 0 Iltharan (M/29)
Edison Romero is a member of an organisation which holds a generally opposite view of the Traveller.
Hel Laeye Contact 2 0 3 1 Ael Yael (M/77)
Laeje Yelyi Contact 2 6 0 1 Ael Yael (M/43)
Very bad falling out.
Ehtoas Tiywuaiy Ally 3 0 1 2 Aslan (M/12)
Ehtoas Tiywuaiy is missing under suspicious circumstances.
Johnnie Barnett Contact 0 1 1 5 Cassilldan (M/25)
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 21 Donie Foster do not know what happened to Donie Foster. There is a gap in Donie Foster's memory.
2 21 Failed to qualify for Engineer/Gunner (Navy).
2 21 Submitted to the draft.
2 21 Became a Army (Infantry) with the new title Private.
2 24 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
2 24 Gain rebels as Enemy
3 24 Failed to qualify for Line/Crew (Navy).
3 24 Switched to Drifter (Scavenger).
3 28 Attacked by enemies that Donie Foster easily defeat.
3 28 Gain Enemy if Donie Foster don't already have one.
3 28 Promoted to Drifter (Scavenger) rank 1.
4 28 Continued as Drifter (Scavenger).
4 31 Severely injured. Fully recovered. Owe 2,500 for medical bills.
5 31 Became a Scout (Surveyor).
5 35 Spend several years jumping from world to world in Donie Foster's scout ship.
5 35 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
6 35 Continued as Scout (Surveyor).
6 39 When dealing with an alien race, Donie Foster botch an opportunity to gather extra intelligence about them.
6 39 Donie Foster's ship is damaged, and Donie Foster have to hitch-hike Donie Foster's way back across the stars to the nearest scout base.
6 39 Gain 6 Contacts. Gain 2 Enemies.
7 39 Attempted to change assignments.
7 39 Failed to qualify for Explorer (Scout).
7 39 Continued as Scout (Surveyor).
7 43 Serve as the courier for an important message from the Imperium.
7 43 Promoted to Scout (Surveyor) rank 2.
8 43 Continued as Scout (Surveyor).
8 44 Donie Foster have no idea what happened to Donie Foster – they found Donie Foster's ship drifting on the fringes of friendly space.
9 44 Returned to Drifter (Barbarian).
9 45 Donie Foster run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 45 Failed to qualify for Merchant Academy.
10 45 Switched to Drifter (Wanderer).
10 47 Betrayed by a friend. One of Donie Foster's Contacts or Allies betrays Donie Foster, ending Donie Foster's career. That Contact or Ally becomes a Rival or Enemy.
11 47 Aging Crisis. Owe 50,000 for medical bills.
11 47 Retired at age 47.
11 47 Retired.
11 48 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 51 Aging Crisis. Owe 50,000 for medical bills.
12 52 A new romantic starts. Gain an Ally.
13 55 Aging Crisis. Owe 40,000 for medical bills.
13 56 Contact with Government.
14 59 Aging Crisis. Owe 40,000 for medical bills.
14 63 Gained a contact.
15 63 Aging Crisis. Owe 50,000 for medical bills.
15 64 Gained a contact.
16 67 Aging Crisis. Owe 20,000 for medical bills.
16 69 Moved to a new world.
17 71 Aging Crisis. Owe 10,000 for medical bills.
17 72 A new romantic starts. Gain an Ally.
18 75 Aging Crisis. Owe 30,000 for medical bills.
18 77 Moved to a new world.
19 79 Aging Crisis. Owe 50,000 for medical bills.
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