Retired 2nd Officer Donnie Cheyne  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 79 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 5 (-1) 6 (0)111856
Shifty
 
Skills
Animals 0
Art (Presentation) 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Diplomat 1
Drive (Track) 1
Electronics (Comms) 1
Electronics (Computers) 2
Engineer (Power) 1
Flyer 0
Gambler 1
Gun Combat 0
Heavy Weapons 0
Investigate 2
Mechanic 3
Medic 3
Pilot (Small Craft) 1
Profession (Hostile Environment/High-G) 1
Recon 0
Science (Life Sciences/Genetics) 2
Science (Robotic Sciences/Robotics) 1
Science (Life Sciences/Xenology) 1
Stealth 2
Streetwise 0
Survival 0
Tactics 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Merchant Merchant Marine 2nd Officer46
Drifter Scavenger 02
Scholar Physician 56
 
EducationGraduated
Marine Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Ellwood Labey Ally 2 0 0 0 Kargol (M/29)
Ruby James Ally 4 0 4 1 Halka (M/36)
 
Term Age History
1 18 Entered Military Academy(Marine Academy)
1 19 Moved to a new world.
1 21 Dropped out of military academy.
2 21 Became a Agent (Intelligence).
2 25 Donnie Cheyne's work ends up coming home with Donnie Cheyne, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3 25 Became a Merchant (Merchant Marine) with the new title Crewman.
3 29 Embroiled in legal trouble.
3 29 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 29 Continued as Merchant (Merchant Marine).
4 33 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
5 33 Continued as Merchant (Merchant Marine).
5 34 Smuggle illegal items onto a planet.
5 37 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
6 37 Continued as Merchant (Merchant Marine).
6 38 Risk Donnie Cheyne's fortune on a possibility lucrative deal and win.
7 41 Continued as Merchant (Merchant Marine).
7 44 Given advanced training in a specialist field
7 45 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
8 45 Continued as Merchant (Merchant Marine).
8 46 A good deal ensures Donnie Cheyne is living the high life for a few years.
8 49 Forced to muster out.
9 49 Became a Drifter (Scavenger).
9 52 Attacked by enemies and injured.
9 52 Scarred. Fully recovered. Owe 5,000 for medical bills.
9 52 Gain Enemy if Donnie Cheyne don't already have one.
10 53 Continued as Drifter (Scavenger).
10 54 Betrayed by a friend. One of Donnie Cheyne's Contacts or Allies betrays Donnie Cheyne, ending Donnie Cheyne's career. That Contact or Ally becomes a Rival or Enemy.
11 54 Became a Scholar (Physician).
11 58 Work for an eccentric but brilliant mentor, who becomes an Ally.
11 58 Promoted to Scholar (Physician) rank 1.
12 58 Aging Crisis. Owe 40,000 for medical bills.
12 58 Retired at age 58.
12 58 Continued as Scholar (Physician).
12 60 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 62 Promoted to Scholar (Physician) rank 2.
13 62 Aging Crisis. Owe 10,000 for medical bills.
13 62 Continued as Scholar (Physician).
13 64 Advanced training in a specialist field.
14 66 Aging Crisis. Owe 60,000 for medical bills.
14 66 Continued as Scholar (Physician).
14 69 Make a breakthrough in Donnie Cheyne's field.
14 70 Promoted to Scholar (Physician) rank 3.
15 70 Aging Crisis. Owe 20,000 for medical bills.
15 70 Continued as Scholar (Physician).
15 74 Advanced training in a specialist field.
15 74 Promoted to Scholar (Physician) rank 4.
16 74 Aging Crisis. Owe 20,000 for medical bills.
16 74 Continued as Scholar (Physician).
16 77 Work leads to a considerable breakthrough.
16 78 Promoted to Scholar (Physician) rank 5.
17 78 Aging Crisis. Owe 10,000 for medical bills.
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