Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Established a network of contacts. Gain 1 contacts. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Given specialist training in vehicles. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
34 |
Accepted a deal with criminal or other figure under investigation. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
37 |
Advanced training in a specialist field. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
42 |
Offered job by a patron. Now owe him a favor. |
6 |
42 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
42 |
Became a Army (Infantry) with the new title Private. |
7 |
44 |
Unit is slaughtered in a disastrous battle, for which Easter Alexander blame Easter Alexander's commander. Gain commander as Enemy. |
7 |
46 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
8 |
46 |
Voluntarily left Infantry |
8 |
46 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
46 |
Submitted to the draft. |
8 |
46 |
Continued as Army (Infantry). |
8 |
47 |
Thrown into a brutal ground war |
8 |
47 |
Severely injured. Fully recovered. |
8 |
50 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
9 |
50 |
Attempted to change assignments. |
9 |
50 |
Failed to qualify for Cavalry (Army). |
9 |
50 |
Continued as Army (Infantry). |
9 |
52 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Retired. |
10 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
65 |
Gained a contact. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
76 |
A new romantic starts. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |