Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Electa Bailey's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Continued as Rogue (Pirate). |
3 |
29 |
Electa Bailey spend months in the dangerous criminal underworld. |
3 |
30 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
4 |
30 |
Continued as Rogue (Pirate). |
4 |
33 |
A police detective or rival criminal forces Electa Bailey to flee and vows to hunt Electa Bailey down. Gain an Enemy. |
5 |
33 |
Became a Merchant (Free Trader). |
5 |
37 |
Gained a contact. |
5 |
37 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
37 |
Continued as Merchant (Free Trader). |
6 |
39 |
Risk Electa Bailey's fortune on a possibility lucrative deal and win. |
7 |
41 |
Continued as Merchant (Free Trader). |
7 |
45 |
A sudden war destroys Electa Bailey's trade routes and contacts, forcing Electa Bailey to flee that region of space. |
7 |
45 |
Gain rebels as Enemy |
8 |
45 |
Became a Entertainer (Artist). |
8 |
46 |
One of Electa Bailey's pieces of art is stolen, and the investigation brings Electa Bailey into the criminal underworld. |
9 |
49 |
Continued as Entertainer (Artist). |
9 |
52 |
Join homeworld’s celebrity circles |
9 |
52 |
Gain a contact |
9 |
53 |
Promoted to Entertainer (Artist) rank 1. |
10 |
53 |
Continued as Entertainer (Artist). |
10 |
54 |
Invited to take part in a controversial event or exhibition that improves Electa Bailey's social standing. |
10 |
57 |
Forced to muster out. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
60 |
Electa Bailey aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Retired. |
12 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |