Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Befriended by a senior agent. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Established a network of contacts. Gain 3 contacts. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
31 |
Nearly killed. Owe 15,000 for medical bills. |
5 |
31 |
Failed to qualify for Merchant Academy. |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
32 |
Elisa Wareham run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Failed to qualify for Scientist (Scholar). |
6 |
32 |
Continued as Drifter (Barbarian). |
6 |
34 |
Elisa Wareham do not know what happened to Elisa Wareham. There is a gap in Elisa Wareham's memory. |
7 |
34 |
Failed to qualify for Physician (Scholar). |
7 |
34 |
Switched to Drifter (Scavenger). |
7 |
38 |
Attacked by enemies that Elisa Wareham easily defeat. |
7 |
38 |
Gain Enemy if Elisa Wareham don't already have one. |
7 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
38 |
Continued as Drifter (Scavenger). |
8 |
40 |
Attempted a risky adventure and was wildly successful. |
8 |
42 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
42 |
Continued as Drifter (Scavenger). |
9 |
43 |
Injured. |
10 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
43 |
Retired at age 43. |
10 |
43 |
Retired. |
10 |
44 |
A new romantic starts. Gain an Ally. |
11 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
50 |
Gained a contact. |
12 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
54 |
Moved to a new world. |
13 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
A new romantic starts. Gain an Ally. |
14 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
64 |
Gained a contact. |
16 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
75 |
Gained a contact. |
18 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
79 |
A new romantic starts. Gain an Ally. |
19 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |