Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Elsie Mcarthy's business or ship thrives. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
A series of bad deals and decisions force Elsie Mcarthy into bankruptcy. Elsie Mcarthy salvages what Elsie Mcarthy can. |
3 |
23 |
Became a Entertainer (Performer). |
3 |
26 |
Gain a patron in the arts. Gain an Ally |
3 |
27 |
Promoted to Entertainer (Performer) rank 1. |
4 |
27 |
Continued as Entertainer (Performer). |
4 |
29 |
One of Elsie Mcarthy's pieces of art is stolen, and the investigation brings Elsie Mcarthy into the criminal underworld. |
4 |
31 |
Promoted to Entertainer (Performer) rank 2. |
5 |
31 |
Continued as Entertainer (Performer). |
5 |
35 |
Public opinion turns on Elsie Mcarthy. |
6 |
35 |
Became a Scout (Courier). |
6 |
36 |
When dealing with an alien race, Elsie Mcarthy botch an opportunity to gather extra intelligence about them. |
6 |
36 |
Elsie Mcarthy inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
39 |
Voluntarily left Courier |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
42 |
Spend time with an alien race. Gain a contact. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
46 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
9 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
50 |
Elsie Mcarthy retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Voluntarily left Missionary/Humanitarian |
10 |
50 |
Retired. |
10 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
64 |
Birth or Death involving a family member or close friend. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Moved to a new world. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
78 |
Good fortune. |
17 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |