Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Severely injured. Owe 12,500 for medical bills. |
2 |
20 |
Became a Noble (Administrator) with the new title Assistant. |
2 |
21 |
Engkharr Ul manipulate and charm Engkharr Ul's way through high society. Gain a Rival and an Ally. |
2 |
24 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Switched to Noble (Diplomat) with the new title 3rd Secretary and previous rank. |
3 |
26 |
time as a ruler or playboy gives Engkharr Ul a wide range of experiences. |
3 |
28 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
4 |
28 |
Continued as Noble (Diplomat). |
4 |
30 |
Become deeply involved in politics on Engkharr Ul's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
5 |
32 |
Continued as Noble (Diplomat). |
5 |
35 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
6 |
36 |
Continued as Noble (Diplomat). |
6 |
39 |
Engkharr Ul make an alliance with a powerful and charismatic noble, who becomes an Ally. |
6 |
40 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |
7 |
40 |
Continued as Noble (Diplomat). |
7 |
42 |
Inherit a gift from a rich relative. |
8 |
44 |
Continued as Noble (Diplomat). |
8 |
48 |
Inherit a gift from a rich relative. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Failed to qualify for Enforcer (Rogue). |
9 |
48 |
Returned to Drifter (Wanderer). |
9 |
50 |
Engkharr Ul run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
52 |
Engkharr Ul aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Retired. |
11 |
54 |
Moved to a new world. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Gained a contact. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
Accused of a crime. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |