Retired Gunnery Sergeant Enola Jemmy  

Species Age Sex Str Dex End Int Edu SocUPP
Happrhani 79 F 1 (-2) 1 (-2) 1 (-2) 1 (-2) 12 (2) 7 (0)1111C7
Always has a vacant stare
 
Skills
Athletics (Dexterity) 3
Carouse 0
Deception 1
Electronics (Computers) 1
Engineer (Power) 1
Explosives 1
Gambler 1
Gun Combat (Energy) 1
Gun Combat (Slug) 3
Heavy Weapons 0
Leadership 1
Mechanic 0
Medic 1
Melee (Blade) 1
Melee (Bludgeon) 1
Melee (Unarmed) 2
Profession (Sports/Motorsports) 1
Recon 1
Science (Social Sciences) 0
Stealth 1
Steward 1
Streetwise 1
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Marine Ground Assault Gunnery Sergeant56
Citizen Worker Technician22
Believer Holy Warrior Fighter12
Retired 05
 
EducationGraduated
Marine Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Ernst Barnett Ally 0 0 0 0 Lancian (M/69)
Ernst Barnett is a member of an organisation which holds a generally opposite view of the Traveller.
Murry Fox Ally 3 0 1 1 Happrhani (M/13)
Murry Fox is actually an organisation such as a political movement or modest sized business.
Cecilia Horton Ally 5 0 2 6 Happrhani (F/20)
Hobert McGuire Rival 1 3 3 2 Happrhani (M/54)
Ephraim Hooligan Rival 2 2 2 3 Ne Kraeda ren Kelva (M/65)
Jacob Wigram Rival 2 2 4 5 Happrhani (M/79)
Boss Gabb Rival 1 1 1 0 Happrhani (M/29)
Boss Gabb’s relationships have begun to affect the character.
Sarah Drogace Ally 4 1 0 0 Geonee (F/47)
Sarah Drogace is out of contact doing something interesting but not suspicious.
Sarah Drogace loses some of their power base.
Sarah Drogace is a questionable figure such as a criminal, pirate or disgraced noble.
Sarah Drogace is missing under suspicious circumstances.
Relationship becomes more intense. Contact becomes an ally.
 
Term Age History
1 18 Entered Military Academy(Marine Academy)
1 22 Made lifelong friends. Gain 2 Allies.
1 22 Graduated.
2 22 Became a Marine (Ground Assault) with the new title Marine.
2 23 Assigned to an assault on an enemy fortress.
2 26 Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal.
3 26 Continued as Marine (Ground Assault).
3 30 Trapped behind enemy lines.
3 30 Forced to continue current assignment
3 30 Promoted to Marine (Ground Assault) rank 2 with the new title Corporal.
4 30 Continued as Marine (Ground Assault).
4 32 A new romantic starts. Gain an Ally.
4 34 Promoted to Marine (Ground Assault) rank 3 with the new title Lance Sergeant.
5 34 Continued as Marine (Ground Assault).
5 37 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
5 38 Promoted to Marine (Ground Assault) rank 4 with the new title Sergeant.
6 38 Continued as Marine (Ground Assault).
6 42 Assigned to an assault on an enemy fortress.
6 42 Injured
6 42 Promoted to Marine (Ground Assault) rank 5 with the new title Gunnery Sergeant.
7 42 Continued as Marine (Ground Assault).
7 44 Enola Jemmy is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
8 44 Became a Citizen (Worker).
8 46 Enola Jemmy learn something Enola Jemmy should not have – a corporate secret, a political scandal – which Enola Jemmy can profit from illegally.
8 48 Promoted to Citizen (Worker) rank 1.
9 48 Continued as Citizen (Worker).
9 49 Enola Jemmy's business expands, Enola Jemmy's corporation grows, or the colony thrives.
9 52 Promoted to Citizen (Worker) rank 2 with the new title Technician.
10 52 Voluntarily left Worker
10 52 Became a Believer (Holy Warrior) with the new title Hopeful.
10 55 Birth or Death involving a family member or close friend.
10 56 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
11 56 Aging Crisis. Owe 40,000 for medical bills.
11 56 Retired at age 56.
11 56 Continued as Believer (Holy Warrior).
11 57 Enola Jemmy come into conflict with a splinter group Enola Jemmy's own religion which maintains Enola Jemmy's version is the wrong one. Gain 2 Rivals.
12 57 Aging Crisis. Owe 60,000 for medical bills.
12 57 Retired.
12 61 Birth or Death involving a family member or close friend.
13 61 Aging Crisis. Owe 10,000 for medical bills.
13 64 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
14 65 Aging Crisis. Owe 10,000 for medical bills.
14 67 Severely injured. Fully recovered. Owe 15,000 for medical bills.
15 69 Aging Crisis. Owe 40,000 for medical bills.
15 72 Gained a contact.
16 73 Aging Crisis. Owe 60,000 for medical bills.
16 75 Injured.
17 77 Aging Crisis. Owe 20,000 for medical bills.
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