Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
19 |
Became a Navy (Flight). |
2 |
20 |
Advanced training in a specialist field. |
2 |
23 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
23 |
Continued as Navy (Flight). |
3 |
25 |
Advanced training in a specialist field. |
3 |
27 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Switched to Navy (Engineer/Gunner) with previous rank. |
4 |
31 |
Advanced training in a specialist field. |
4 |
31 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
5 |
31 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
35 |
Became a Entertainer (Artist). |
6 |
37 |
Works is especially well received and popular, making Era Learmonth a minor celebrity |
6 |
39 |
Promoted to Entertainer (Artist) rank 1. |
7 |
39 |
Continued as Entertainer (Artist). |
7 |
42 |
A new romantic starts. Gain an Ally. |
7 |
43 |
Promoted to Entertainer (Artist) rank 2. |
8 |
43 |
Continued as Entertainer (Artist). |
8 |
45 |
Era Learmonth is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
9 |
45 |
Failed to qualify for Surveyor (Scout). |
9 |
45 |
Submitted to the draft. |
9 |
45 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
48 |
Era Learmonth's work ends up coming home with Era Learmonth, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 |
48 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
51 |
Good fortune |
10 |
52 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
11 |
52 |
Continued as Believer (Holy Warrior). |
11 |
55 |
Opponents of Era Learmonth's belief system ambush Era Learmonth. |
11 |
55 |
Lost eye or limb. Owe 5,000 for medical bills. |
12 |
55 |
Failed to qualify for Merchant Academy. |
12 |
55 |
Became a Drifter (Wanderer). |
12 |
57 |
Betrayed by a friend. One of Era Learmonth's Contacts or Allies betrays Era Learmonth, ending Era Learmonth's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
57 |
Retired at age 57. |
13 |
57 |
Retired. |
13 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
73 |
Encounter a Psionic institute. |
16 |
73 |
Tested for psionic powers |
17 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |