Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Victim of a crime |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Erin Lamb is rewarded for Erin Lamb's diligence or cunning. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
29 |
Erin Lamb gain experience in a technical field as a computer operator or surveyor. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
33 |
Political upheaval strikes Erin Lamb's homeworld, and Erin Lamb is caught up in the revolution. |
4 |
34 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
37 |
Erin Lamb gain experience in a technical field as a computer operator or surveyor. |
5 |
38 |
Promoted to Citizen (Colonist) rank 5. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
41 |
Gained a contact. |
6 |
42 |
Promoted to Citizen (Colonist) rank 6. |
7 |
42 |
Continued as Citizen (Colonist). |
7 |
44 |
A revolution, attack or other unusual event throws Erin Lamb's life into chaos, forcing Erin Lamb to leave the planet. |
7 |
46 |
Promoted to Citizen (Colonist) rank 7. |
8 |
46 |
Continued as Citizen (Colonist). |
8 |
48 |
Erin Lamb befriend a superior in the corporation or the colony. |
8 |
50 |
Promoted to Citizen (Colonist) rank 8. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Army (Cavalry) with the new title Private. |
9 |
52 |
Advanced training in a specialist field |
9 |
54 |
Attempt at commissioned failed. |
9 |
54 |
Forced to continue current assignment |
9 |
54 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
10 |
54 |
Continued as Army (Cavalry). |
10 |
55 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
10 |
55 |
Gain rebels as Enemy |
11 |
55 |
Became a Agent (Corporate Agent). |
11 |
56 |
Go undercover to investigate an enemy. |
11 |
56 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
59 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Agent (Corporate Agent). |
12 |
63 |
Go undercover to investigate an enemy. |
12 |
63 |
Erin Lamb befriend a superior in the corporation or the colony. |
12 |
63 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
Continued as Agent (Corporate Agent). |
13 |
65 |
Given specialist training in vehicles. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Continued as Agent (Corporate Agent). |
14 |
71 |
Advanced training in a specialist field. |
14 |
71 |
Promoted to Agent (Corporate Agent) rank 3. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
Continued as Agent (Corporate Agent). |
15 |
72 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
15 |
75 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
16 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
75 |
Continued as Agent (Corporate Agent). |
16 |
78 |
Rewarded for a successful mission. |
16 |
79 |
Promoted to Agent (Corporate Agent) rank 5 with the new title Assistant Director. |
17 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |