Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
22 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
23 |
Criticised a questionable political leader on Erma Fisher's homeworld, causing his downfall. Gain an Enemy |
2 |
26 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
3 |
26 |
Continued as Entertainer (Journalist). |
3 |
27 |
Gain a patron in the arts. Gain an Ally |
3 |
30 |
Promoted to Entertainer (Journalist) rank 3. |
4 |
30 |
Continued as Entertainer (Journalist). |
4 |
34 |
Expose or are involved in a scandal of some sort. |
5 |
34 |
Became a Citizen (Corporate). |
5 |
38 |
Erma Fisher is rewarded for Erma Fisher's diligence or cunning. |
5 |
38 |
Promoted to Citizen (Corporate) rank 1. |
6 |
38 |
Continued as Citizen (Corporate). |
6 |
41 |
Erma Fisher befriend a superior in the corporation or the colony. |
6 |
42 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
7 |
42 |
Continued as Citizen (Corporate). |
7 |
46 |
Erma Fisher's business expands, Erma Fisher's corporation grows, or the colony thrives. |
7 |
46 |
Promoted to Citizen (Corporate) rank 3. |
8 |
46 |
Continued as Citizen (Corporate). |
8 |
49 |
Erma Fisher learn something Erma Fisher should not have – a corporate secret, a political scandal – which Erma Fisher can profit from illegally. |
8 |
50 |
Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager. |
9 |
50 |
Continued as Citizen (Corporate). |
9 |
54 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
54 |
Promoted to Citizen (Corporate) rank 5. |
10 |
54 |
Voluntarily left Corporate |
10 |
54 |
Became a Drifter (Scavenger). |
10 |
58 |
Suffer from a life-threatening illness. |
11 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Retired. |
11 |
60 |
A new romantic starts. Gain an Ally. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
70 |
Good fortune. |
14 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
74 |
A new romantic starts. Gain an Ally. |
15 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |