Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Spent time maintaining and using heavy vehicles. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
30 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Citizen (Corporate) rank 3. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
31 |
Advanced training in a specialist field. |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
35 |
Ester Dabs learn something Ester Dabs should not have – a corporate secret, a political scandal – which Ester Dabs can profit from illegally. |
5 |
38 |
Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager. |
6 |
38 |
Continued as Citizen (Corporate). |
6 |
39 |
Severely injured. Fully recovered. |
7 |
39 |
Became a Drifter (Wanderer). |
7 |
40 |
Betrayed by a friend. One of Ester Dabs's Contacts or Allies betrays Ester Dabs, ending Ester Dabs's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
40 |
Failed to qualify for Law Enforcement (Agent). |
8 |
40 |
Submitted to the draft. |
8 |
40 |
Became a Marine (Star Marine) with the new title Marine. |
8 |
43 |
Ester Dabs is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
9 |
43 |
Switched to Drifter (Scavenger). |
9 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
46 |
Ester Dabs aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
46 |
Retired. |
11 |
48 |
Good fortune. |
12 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
52 |
Moved to a new world. |
13 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
55 |
Moved to a new world. |
14 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
64 |
Gained a contact. |
16 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
69 |
A new romantic starts. Gain an Ally. |
17 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
73 |
Good fortune. |
18 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
76 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
19 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |