Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Make an unexpected connection outside Eve Fabble's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Smuggle illegal items onto a planet. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Voluntarily left Broker |
3 |
26 |
Failed to qualify for Physician (Scholar). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Scout (Explorer). |
3 |
28 |
Eve Fabble have no idea what happened to Eve Fabble – they found Eve Fabble's ship drifting on the fringes of friendly space. |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
32 |
Drafted into Courier |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Switched to Scout (Courier) with previous rank. |
5 |
33 |
Serve as the courier for an important message from the Imperium. |
5 |
36 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Surveyor (Scout). |
6 |
36 |
Continued as Scout (Courier). |
6 |
40 |
Eve Fabble's scout ship is one of the first on the scene to rescue the survivors of a disaster but Eve Fabble fail to help. Gain an Enemy. |
6 |
40 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
40 |
Promoted to Scout (Courier) rank 2. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Switched to Scout (Surveyor) with previous rank. |
7 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
44 |
Attempted to change assignments. |
8 |
44 |
Returned to Scout (Courier). |
8 |
45 |
Eve Fabble spend a great deal of time on the fringes of Charted Space. |
8 |
45 |
Eve Fabble have no idea what happened to Eve Fabble – they found Eve Fabble's ship drifting on the fringes of friendly space. |
8 |
48 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
9 |
48 |
Attempted to change assignments. |
9 |
48 |
Failed to qualify for Surveyor (Scout). |
9 |
48 |
Continued as Scout (Courier). |
9 |
51 |
Eve Fabble's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
10 |
52 |
Voluntarily left Courier |
10 |
52 |
Switched to Drifter (Barbarian). |
10 |
56 |
Encounter a Psionic institute. |
10 |
56 |
Tested for psionic powers |
10 |
56 |
Promoted to Drifter (Barbarian) rank 1. |
11 |
56 |
Continued as Drifter (Barbarian). |
11 |
58 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
12 |
58 |
Failed to qualify for Merchant Academy. |
12 |
58 |
Continued as Drifter (Barbarian). |
12 |
62 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
13 |
62 |
Continued as Drifter (Barbarian). |
13 |
64 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
14 |
64 |
Entered Merchant Academy with the Business curriculum. |
14 |
68 |
Study Gunner (Turret) as a hobby. |
14 |
68 |
Graduated with honors. |
15 |
68 |
Returned to Merchant (Broker). |
15 |
72 |
Make an unexpected connection outside Eve Fabble's normal circles. Gain a Contact. |
15 |
72 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
Retired at age 72. |
16 |
72 |
Continued as Merchant (Broker). |
16 |
76 |
Embroiled in legal trouble. |
16 |
76 |
Promoted to Merchant (Broker) rank 4. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |