Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Attacked by enemies that Faith Janson easily defeat. |
1 |
20 |
Gain Enemy if Faith Janson don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Faith Janson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Scout (Explorer). |
3 |
26 |
Psychologically damaged by Faith Janson's time in the scouts. |
4 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
29 |
Faith Janson come into conflict with a splinter group Faith Janson's own religion which maintains Faith Janson's version is the wrong one. Gain 1 Rivals. |
5 |
29 |
Failed to qualify for Thief (Rogue). |
5 |
29 |
Switched to Drifter (Barbarian). |
5 |
32 |
Attacked by enemies that Faith Janson easily defeat. |
5 |
32 |
Gain Enemy if Faith Janson don't already have one. |
6 |
33 |
Continued as Drifter (Barbarian). |
6 |
34 |
Injured. |
7 |
34 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
37 |
Faith Janson is chosen to represent Faith Janson's faith in a vid show or other highly public forum. |
7 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
38 |
Continued as Believer (Missionary/Humanitarian). |
8 |
39 |
Faith Janson secretly provide religious rites for a dying leader or noble, although they do not share Faith Janson's faith. Gain an Ally in the family and a Rival who disagrees with Faith Janson's choice. |
9 |
42 |
Continued as Believer (Missionary/Humanitarian). |
9 |
43 |
Faith Janson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
43 |
Retired at age 43. |
10 |
43 |
Retired. |
10 |
46 |
A new romantic starts. Gain an Ally. |
11 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
54 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
70 |
A new romantic starts. Gain an Ally. |
17 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
79 |
Gained a contact. |
19 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |