Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Contacted by an underground psionic group. |
1 |
22 |
Graduated. Gain an rival who is upset that Ferne Stewart left the community. |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
26 |
Ferne Stewart is caught in the periphery of a scandal. |
2 |
26 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
30 |
Ferne Stewart come into conflict with a splinter group Ferne Stewart's own religion which maintains Ferne Stewart's version is the wrong one. Gain 2 Rivals. |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
32 |
Embroiled in legal trouble. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
36 |
Moved to a new world. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
42 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
43 |
Ferne Stewart's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
43 |
Became a Scout (Surveyor). |
8 |
46 |
Ferne Stewart's ship is ambushed by enemy vessels. Ferne Stewart successfully bargain with them. |
8 |
47 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
9 |
47 |
Continued as Scout (Surveyor). |
9 |
50 |
Perform an exemplary service for the scouts. |
10 |
51 |
Attempted to change assignments. |
10 |
51 |
Failed to qualify for Courier (Scout). |
10 |
51 |
Continued as Scout (Surveyor). |
10 |
53 |
When dealing with an alien race, Ferne Stewart have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
11 |
55 |
Continued as Scout (Surveyor). |
11 |
57 |
Perform an exemplary service for the scouts. |
12 |
59 |
Attempted to change assignments. |
12 |
59 |
Failed to qualify for Courier (Scout). |
12 |
59 |
Continued as Scout (Surveyor). |
12 |
60 |
Ferne Stewart's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ferne Stewart fail to help. Gain an Enemy. |
12 |
60 |
Ferne Stewart's ship is damaged, and Ferne Stewart have to hitch-hike Ferne Stewart's way back across the stars to the nearest scout base. |
12 |
60 |
Gain 1 Contacts. Gain 3 Enemies. |
12 |
63 |
Forced to muster out. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
13 |
67 |
Ferne Stewart accepted an offer of inducements to betray Ferne Stewart's faith. Gain 360,000 in cash. |
13 |
67 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
67 |
Became a Psion (Wild Talent). |
14 |
70 |
Pick up potentially useful information using Ferne Stewart's psychic powers. |
14 |
71 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
Continued as Psion (Wild Talent). |
15 |
75 |
Gain a mentor. |
15 |
75 |
Promoted to Psion (Wild Talent) rank 2. |
16 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
75 |
Continued as Psion (Wild Talent). |
16 |
79 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
17 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |