Retired Scout Freddie Lambert  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 79 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 5 (-1)111755
Pathetic, Thoughtful, Conscientious
 
Skills
Animals 0
Astrogation 1
Athletics (Dexterity) 1
Athletics (Strength) 1
Electronics 0
Gun Combat (Slug) 1
Mechanic 0
Melee (Blade) 1
Pilot (Spacecraft) 1
Profession (Sports) 0
Recon 1
Science (Physical Sciences/Chemistry) 1
Steward 0
Streetwise 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout15
Drifter Barbarian 12
Scholar Field Researcher 11
Merchant Broker 01
Believer Missionary/Humanitarian Junior Project Worker01
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Lila Mulvahil Ally 3 0 3 4 Tapazmal (F/29)
Al Jack Contact 3 1 0 1 Kedepu (M/22)
Al Jack loses some of their power base.
Melinda Lite Enemy 0 4 0 0 Sydite (F/41)
Melinda Lite is diminished in both power and influence.
Benjiman Johnson Contact 6 1 6 1 Tapazmal (M/48)
Benjiman Johnson belongs to an unusual cultural or religious group.
reconciliation.
Edward Thomas Contact 1 1 4 4 Tapazmal (M/29)
Edward Thomas belongs to an unusual cultural or religious group.
Ina Graves Contact 2 1 1 2 Tapazmal (F/65)
Gertrude McMillan Contact 0 1 3 1 Cassilldan (F/20)
Olin Murphy Contact 1 1 2 1 Tapazmal (M/30)
Olin Murphy belongs to an uncommon alien species.
Carey Lawson Enemy 0 5 1 3 Tapazmal (M/40)
Carey Lawson fell on hard times.
Katie Waddell Enemy 0 4 2 1 Tapazmal (F/25)
Louie Nelson Enemy 0 5 6 0 Tapazmal (M/21)
Louie Nelson gains in power.
Clarence Turner Contact 1 1 0 4 Solomani, Imperium (M/47)
Magdalen Bethune Ally 4 0 3 1 Zhodani, Imperium (F/51)
Rachel Lobb Contact 2 1 1 3 Trexen (F/41)
 
Term Age History
1 18 Became a Scout (Courier).
1 22 A new romantic starts. Gain an Ally.
2 22 Continued as Scout (Courier).
2 23 Freddie Lambert survey an alien world.
3 26 Continued as Scout (Courier).
3 28 Freddie Lambert's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
3 30 Promoted to Scout (Courier) rank 1 with the new title Scout.
4 30 Continued as Scout (Courier).
4 32 Freddie Lambert's scout ship is one of the first on the scene to rescue the survivors of a disaster but Freddie Lambert fail to help. Gain an Enemy.
4 32 Psychologically damaged by Freddie Lambert's time in the scouts.
5 34 Attempted to change assignments.
5 34 Failed to qualify for Explorer (Scout).
5 34 Continued as Scout (Courier).
5 38 Freddie Lambert's ship is damaged, and Freddie Lambert have to hitch-hike Freddie Lambert's way back across the stars to the nearest scout base.
5 38 Gain 5 Contacts. Gain 3 Enemies.
6 38 Became a Drifter (Barbarian).
6 42 Forced to continue current assignment.
6 42 Promoted to Drifter (Barbarian) rank 1.
7 42 Continued as Drifter (Barbarian).
7 46 Forced to muster out.
8 46 Became a Scholar (Field Researcher).
8 50 Freddie Lambert's work is sabotaged by unknown parties. Freddie Lambert start again from scratch.
8 50 Promoted to Scholar (Field Researcher) rank 1.
9 50 Voluntarily left Field Researcher
9 50 Became a Merchant (Broker).
9 51 A series of bad deals and decisions force Freddie Lambert into bankruptcy. Freddie Lambert salvages what Freddie Lambert can.
10 51 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 55 Freddie Lambert have been following false teachings!
11 55 Aging Crisis. Owe 30,000 for medical bills.
11 55 Retired at age 55.
11 55 Retired.
11 56 Gained a contact.
12 59 Aging Crisis. Owe 20,000 for medical bills.
12 62 Victim of a crime.
13 63 Aging Crisis. Owe 30,000 for medical bills.
13 64 A romantic relationship ends badly. Gain a Rival or Enemy.
14 67 Aging Crisis. Owe 10,000 for medical bills.
14 70 A new romantic starts. Gain an Ally.
15 71 Aging Crisis. Owe 60,000 for medical bills.
15 72 Gained a contact.
16 75 Aging Crisis. Owe 50,000 for medical bills.
16 77 Injured. Fully recovered. Owe 5,000 for medical bills.
17 79 Aging Crisis. Owe 50,000 for medical bills.
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