Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
22 |
A rival researcher blackens Gene Hand's name or steals Gene Hand's research. Gain a Rival. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
26 |
Entangled in a bureaucratic or legal morass that distracts Gene Hand from Gene Hand's work. |
2 |
26 |
Promoted to Scholar (Physician) rank 1. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scholar (Field Researcher) with previous rank. |
3 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
30 |
Promoted to Scholar (Field Researcher) rank 2. |
4 |
30 |
Continued as Scholar (Field Researcher). |
4 |
32 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Scholar (Field Researcher) rank 3. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Physician (Scholar). |
5 |
34 |
Continued as Scholar (Field Researcher). |
5 |
37 |
Caught cheating in some fashion, advancing Gene Hand's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
5 |
37 |
An expedition or voyage goes wrong, leaving Gene Hand stranded in the wilderness. |
5 |
37 |
Gain an Enemy |
5 |
38 |
Promoted to Scholar (Field Researcher) rank 4. |
6 |
38 |
Continued as Scholar (Field Researcher). |
6 |
40 |
Assigned to work on a secret project for a patron or organisation. |
6 |
42 |
Promoted to Scholar (Field Researcher) rank 5. |
7 |
42 |
Continued as Scholar (Field Researcher). |
7 |
43 |
An expedition or voyage goes wrong, leaving Gene Hand stranded in the wilderness. |
8 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
44 |
Embroiled in legal trouble. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Embroiled in legal trouble. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
Imperial trade restrictions force Gene Hand out of business. |
11 |
55 |
Failed to qualify for Colonist (Citizen). |
11 |
55 |
Submitted to the draft. |
11 |
55 |
Became a Army (Cavalry) with the new title Private. |
11 |
58 |
Unit is slaughtered in a disastrous battle, for which Gene Hand blame Gene Hand's commander. Gain commander as Enemy. |
12 |
58 |
Returned to Merchant (Merchant Marine). |
12 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
62 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
62 |
Continued as Merchant (Merchant Marine). |
13 |
66 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Retired at age 66. |
14 |
66 |
Voluntarily left Merchant Marine |
14 |
66 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
14 |
70 |
Gene Hand retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
70 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
Continued as Believer (Holy Warrior). |
15 |
72 |
Gene Hand is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
15 |
74 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
74 |
Continued as Believer (Holy Warrior). |
16 |
76 |
Gene Hand come into conflict with a splinter group Gene Hand's own religion which maintains Gene Hand's version is the wrong one. Gain 3 Rivals. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |