Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Established a network of contacts. Gain 1 contacts. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Scout (Courier). |
2 |
23 |
Gained a contact. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
28 |
When dealing with an alien race, Gene Keogh botch an opportunity to gather extra intelligence about them. |
3 |
28 |
Gene Keogh's ship is damaged, and Gene Keogh have to hitch-hike Gene Keogh's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 6 Contacts. Gain 3 Enemies. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
32 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
5 |
32 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
36 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
6 |
36 |
Continued as Believer (Mainstream Believer). |
6 |
38 |
Good fortune |
7 |
40 |
Continued as Believer (Mainstream Believer). |
7 |
44 |
Gene Keogh retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
44 |
Voluntarily left Mainstream Believer |
8 |
44 |
Became a Drifter (Wanderer). |
8 |
48 |
Gene Keogh run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Returned to Believer (Mainstream Believer). |
9 |
52 |
Gene Keogh is sent to a new community or parish to preach The Word among the poor. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
Retired. |
10 |
53 |
Good fortune. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
65 |
Gained a contact. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
72 |
Good fortune. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
73 |
Birth or Death involving a family member or close friend. |
16 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |