Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Involved in a feud with a rival criminal organization. |
1 |
22 |
Severely injured. Owe 2,500 for medical bills. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
25 |
A job goes wrong, forcing Hessie Griffin to flee off-planet. |
3 |
25 |
Became a Citizen (Colonist). |
3 |
28 |
A revolution, attack or other unusual event throws Hessie Griffin's life into chaos, forcing Hessie Griffin to leave the planet. |
4 |
28 |
Became a Entertainer (Artist). |
4 |
32 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
4 |
32 |
Promoted to Entertainer (Artist) rank 1. |
5 |
32 |
Continued as Entertainer (Artist). |
5 |
35 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Became a Agent (Intelligence). |
6 |
36 |
Given specialist training in vehicles. |
6 |
39 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
39 |
Continued as Agent (Intelligence). |
7 |
40 |
Hessie Griffin's work ends up coming home with Hessie Griffin, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
40 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
40 |
Became a Drifter (Scavenger). |
8 |
42 |
Moved to a new world. |
9 |
44 |
Continued as Drifter (Scavenger). |
9 |
45 |
Hessie Griffin do not know what happened to Hessie Griffin. There is a gap in Hessie Griffin's memory. |
10 |
45 |
Failed to qualify for Merchant Academy. |
10 |
45 |
Submitted to the draft. |
10 |
45 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
10 |
49 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
11 |
49 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
50 |
Hessie Griffin faith is shaken. |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Continued as Believer (Holy Warrior). |
12 |
57 |
Hessie Griffin is caught in the periphery of a scandal. |
12 |
57 |
Demoted to Believer (Holy Warrior) rank -1. |
13 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
57 |
Continued as Believer (Holy Warrior). |
13 |
60 |
A notable academic consults with Hessie Griffin about a publication or documentary he is working on. Gain a Contact in academia. |
13 |
61 |
Promoted to Believer (Holy Warrior) rank 0. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
61 |
Continued as Believer (Holy Warrior). |
14 |
62 |
Someone more charismatic but less devout than Hessie Griffin has become Hessie Griffin's superior. |
14 |
65 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
65 |
Continued as Believer (Holy Warrior). |
15 |
68 |
Hessie Griffin secretly provide religious rites for a dying leader or noble, although they do not share Hessie Griffin's faith. Gain an Ally in the family and a Rival who disagrees with Hessie Griffin's choice. |
15 |
69 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
16 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
69 |
Continued as Believer (Holy Warrior). |
16 |
72 |
Opponents of Hessie Griffin's belief system ambush Hessie Griffin. |
16 |
72 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
17 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
72 |
Retired. |
17 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |