Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Navy (Flight) with the new title Crewman. |
2 |
22 |
Hessie Mckinney is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
22 |
Failed to qualify for Law Enforcement (Agent). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Continued as Navy (Flight). |
3 |
26 |
Scarred. |
4 |
26 |
Became a Army (Infantry) with the new title Private. |
4 |
27 |
Given a special assignment or duty in Hessie Mckinney's unit. |
4 |
30 |
Attempt at commissioned failed. |
4 |
30 |
Forced to continue current assignment |
4 |
30 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
5 |
30 |
Continued as Army (Infantry). |
5 |
32 |
Hessie Mckinney is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
6 |
32 |
Switched to Drifter (Scavenger). |
6 |
33 |
Hessie Mckinney do not know what happened to Hessie Mckinney. There is a gap in Hessie Mckinney's memory. |
7 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
35 |
Opponents of Hessie Mckinney's belief system ambush Hessie Mckinney. |
7 |
35 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
35 |
Became a Noble (Diplomat) with the new title Intern. |
8 |
39 |
Scarred. Fully recovered. |
9 |
39 |
Returned to Drifter (Wanderer). |
9 |
41 |
Find valuable salvage. |
10 |
43 |
Continued as Drifter (Wanderer). |
10 |
45 |
Good fortune |
10 |
47 |
Forced to muster out. |
11 |
47 |
Failed to qualify for Merchant Academy. |
11 |
47 |
Continued as Drifter (Wanderer). |
11 |
51 |
Betrayed by a friend. One of Hessie Mckinney's Contacts or Allies betrays Hessie Mckinney, ending Hessie Mckinney's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
51 |
Failed to qualify for Merchant Academy. |
12 |
51 |
Returned to Drifter (Scavenger). |
12 |
54 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
13 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
54 |
Retired at age 54. |
13 |
54 |
Retired. |
13 |
58 |
Gained a contact. |
14 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
64 |
Find an Alien Artifact. |
16 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
76 |
A new romantic starts. Gain an Ally. |
19 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |