Retired Lance Corporal Hessie Mckinney  

Species Age Sex Str Dex End Int Edu SocUPP
Pirian 79 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 4 (-1) 9 (1)111449
Pathetic
 
Skills
Admin 0
Athletics 0
Deception 0
Drive 0
Gun Combat (Archaic) 1
Heavy Weapons 0
Mechanic 0
Persuade 0
Recon 3
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 04
Navy Flight Crewman02
Army Infantry Lance Corporal12
Drifter Scavenger 02
Believer Missionary/Humanitarian Junior Project Worker01
Noble Diplomat Intern01
Retired 06
 
Name Type Affinity Enmity Power Influence Species
John Bowman Rival 2 1 0 1 Pirian (M/77)
Leota Pabst Enemy 2 2 5 5 Suerrat (F/62)
Relationship becomes more intense. Rival becomes an enemy.
Carmela Graves Contact 1 1 2 2 Swanfeh (F/22)
Wefa-Ka-deth Ally 1 0 5 3 Bwap (F/39)
Wefa-Ka-deth is missing under suspicious circumstances.
Caleb Peterson Ally 3 0 2 1 Hanen (M/29)
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 19 Injured. Fully recovered. Owe 5,000 for medical bills.
2 19 Became a Navy (Flight) with the new title Crewman.
2 22 Hessie Mckinney is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
3 22 Failed to qualify for Law Enforcement (Agent).
3 22 Submitted to the draft.
3 22 Continued as Navy (Flight).
3 26 Scarred.
4 26 Became a Army (Infantry) with the new title Private.
4 27 Given a special assignment or duty in Hessie Mckinney's unit.
4 30 Attempt at commissioned failed.
4 30 Forced to continue current assignment
4 30 Promoted to Army (Infantry) rank 1 with the new title Lance Corporal.
5 30 Continued as Army (Infantry).
5 32 Hessie Mckinney is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
6 32 Switched to Drifter (Scavenger).
6 33 Hessie Mckinney do not know what happened to Hessie Mckinney. There is a gap in Hessie Mckinney's memory.
7 33 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 35 Opponents of Hessie Mckinney's belief system ambush Hessie Mckinney.
7 35 Severely injured. Fully recovered. Owe 5,000 for medical bills.
8 35 Became a Noble (Diplomat) with the new title Intern.
8 39 Scarred. Fully recovered.
9 39 Returned to Drifter (Wanderer).
9 41 Find valuable salvage.
10 43 Continued as Drifter (Wanderer).
10 45 Good fortune
10 47 Forced to muster out.
11 47 Failed to qualify for Merchant Academy.
11 47 Continued as Drifter (Wanderer).
11 51 Betrayed by a friend. One of Hessie Mckinney's Contacts or Allies betrays Hessie Mckinney, ending Hessie Mckinney's career. That Contact or Ally becomes a Rival or Enemy.
12 51 Failed to qualify for Merchant Academy.
12 51 Returned to Drifter (Scavenger).
12 54 Injured. Fully recovered. Owe 5,000 for medical bills.
13 54 Aging Crisis. Owe 20,000 for medical bills.
13 54 Retired at age 54.
13 54 Retired.
13 58 Gained a contact.
14 58 Aging Crisis. Owe 20,000 for medical bills.
14 62 Betrayal. Convert an Ally into a Rival or Enemy.
15 62 Aging Crisis. Owe 50,000 for medical bills.
15 64 Find an Alien Artifact.
16 66 Aging Crisis. Owe 30,000 for medical bills.
16 69 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 70 Aging Crisis. Owe 30,000 for medical bills.
17 73 A romantic relationship ends badly. Gain a Rival or Enemy.
18 74 Aging Crisis. Owe 10,000 for medical bills.
18 76 A new romantic starts. Gain an Ally.
19 78 Aging Crisis. Owe 20,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙