Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Risk Honora Fabble's fortune on a possibility lucrative deal and win. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
35 |
Honora Fabble faith is shaken. |
6 |
36 |
Continued as Believer (Missionary/Humanitarian). |
6 |
38 |
Honora Fabble refuse to secretly provide religious rites for a dying leader or noble, because they do not share Honora Fabble's faith. |
7 |
40 |
Continued as Believer (Missionary/Humanitarian). |
7 |
41 |
Honora Fabble refused an offer of inducements to betray Honora Fabble's faith. Gain 6 enemies. |
7 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
44 |
Continued as Believer (Missionary/Humanitarian). |
8 |
47 |
Good fortune |
8 |
48 |
Forced to continue current assignment. |
8 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
9 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Believer (Missionary/Humanitarian). |
9 |
51 |
A notable academic consults with Honora Fabble about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
52 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
52 |
Continued as Believer (Missionary/Humanitarian). |
10 |
53 |
Honora Fabble come into conflict with a splinter group Honora Fabble's own religion which maintains Honora Fabble's version is the wrong one. Gain 1 Rivals. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Retired. |
11 |
54 |
A new romantic starts. Gain an Ally. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
Good fortune. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
65 |
A new romantic starts. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
Good fortune. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
Birth or Death involving a family member or close friend. |
17 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |