Retired Settler Isabell McIntire  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 79 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 3 (-1) 6 (0)111436
Experimental, Participating
 
Skills
Admin 0
Art (Presentation) 0
Athletics (Strength) 1
Carouse 0
Deception 0
Drive (Mole) 1
Flyer 0
Gambler 1
Gun Combat (Energy) 1
Gunner (Capital) 1
Jack-of-All-Trades 1
Mechanic 2
Melee (Unarmed) 1
Persuade 1
Profession (Worker/Construction) 1
Profession (Hostile Environment/Low-G) 1
Recon 2
Steward 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Performer 14
Drifter Scavenger 23
Navy Flight Able Spacehand12
Citizen Colonist Settler22
Believer Missionary/Humanitarian Junior Project Worker01
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Christine Mar Contact 0 1 3 0 Sydite (F/34)
Christine Mar belongs to an unusual cultural or religious group.
Marie Pearson Contact 1 2 1 0 Happrhani (M/67)
Wilber Castro Contact 2 0 4 0 Sydite (M/38)
Wilber Castro has had an unexpected run of good fortune lately.
Adolphus Saxon Rival 1 1 0 1 Sydite (M/21)
Frank Jacobs Rival 1 2 1 1 Sydite (M/16)
Moses Sullivan Rival 0 1 0 1 Thaggeshi (M/22)
 
Term Age History
1 18 Became a Entertainer (Performer).
1 21 Works is especially well received and popular, making Isabell McIntire a minor celebrity
2 22 Continued as Entertainer (Performer).
2 23 One of Isabell McIntire's pieces of art is stolen, and the investigation brings Isabell McIntire into the criminal underworld.
3 26 Continued as Entertainer (Performer).
3 30 Works is especially well received and popular, making Isabell McIntire a minor celebrity
3 30 Promoted to Entertainer (Performer) rank 1.
4 30 Continued as Entertainer (Performer).
4 34 Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
4 34 Forced to muster out.
5 34 Became a Drifter (Scavenger).
5 36 Isabell McIntire run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 38 Promoted to Drifter (Scavenger) rank 1.
6 38 Continued as Drifter (Scavenger).
6 40 Survived a risky adventure but gained nothing.
6 42 Promoted to Drifter (Scavenger) rank 2.
7 42 Continued as Drifter (Scavenger).
7 44 Severely injured. Fully recovered. Owe 2,500 for medical bills.
8 44 Failed to qualify for Courier (Scout).
8 44 Submitted to the draft.
8 44 Became a Navy (Flight) with the new title Crewman.
8 45 Advanced training in a specialist field.
8 48 Promoted to Navy (Flight) rank 1 with the new title Able Spacehand.
9 48 Continued as Navy (Flight).
9 49 During a battle, defeat or victory depends on Isabell McIntire's actions. Isabell McIntire actions lead to an honorabe discharge.
10 49 Became a Citizen (Colonist).
10 53 Isabell McIntire's business expands, Isabell McIntire's corporation grows, or the colony thrives.
10 53 Promoted to Citizen (Colonist) rank 1.
11 53 Continued as Citizen (Colonist).
11 57 Political upheaval strikes Isabell McIntire's homeworld, and Isabell McIntire is caught up in the revolution.
11 57 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
12 57 Voluntarily left Colonist
12 57 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 61 Isabell McIntire come into conflict with a splinter group Isabell McIntire's own religion which maintains Isabell McIntire's version is the wrong one. Gain 3 Rivals.
13 61 Aging Crisis. Owe 50,000 for medical bills.
13 61 Retired at age 61.
13 61 Retired.
13 65 Betrayal. Convert an Ally into a Rival or Enemy.
14 65 Aging Crisis. Owe 30,000 for medical bills.
14 68 A romantic relationship ends badly. Gain a Rival or Enemy.
15 69 Aging Crisis. Owe 10,000 for medical bills.
15 70 Moved to a new world.
16 73 Aging Crisis. Owe 30,000 for medical bills.
16 75 Find Ancient Technology.
17 77 Aging Crisis. Owe 30,000 for medical bills.
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