Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
22 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Failed to qualify for Field Researcher (Scholar). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Army (Army Support) with the new title Private. |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Became a Citizen (Corporate). |
3 |
28 |
A revolution, attack or other unusual event throws Ishkar Duiki's life into chaos, forcing Ishkar Duiki to leave the planet. |
4 |
28 |
Became a Merchant (Broker). |
4 |
31 |
Make an unexpected connection outside Ishkar Duiki's normal circles. Gain a Contact. |
4 |
32 |
Promoted to Merchant (Broker) rank 1. |
5 |
32 |
Voluntarily left Broker |
5 |
32 |
Became a Scout (Surveyor). |
5 |
36 |
Ishkar Duiki's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ishkar Duiki fail to help. Gain an Enemy. |
5 |
36 |
Psychologically damaged by Ishkar Duiki's time in the scouts. |
6 |
36 |
Continued as Scout (Surveyor). |
6 |
37 |
Ishkar Duiki's ship is ambushed by enemy vessels. Ishkar Duiki successfully ran to the jump point. |
6 |
40 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Failed to qualify for Courier (Scout). |
7 |
40 |
Continued as Scout (Surveyor). |
7 |
41 |
Scarred. Owe 2,500 for medical bills. |
8 |
41 |
Failed to qualify for Broker (Merchant). |
8 |
41 |
Became a Drifter (Scavenger). |
8 |
44 |
Suffer from a life-threatening illness. |
9 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Retired. |
9 |
45 |
Birth or Death involving a family member or close friend. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Find Ancient Technology. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Good fortune. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
Moved to a new world. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
75 |
Moved to a new world. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |