Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
21 |
Gain Enemy if Jesse Roland don't already have one. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Jesse Roland do not know what happened to Jesse Roland. There is a gap in Jesse Roland's memory. |
3 |
23 |
Failed to qualify for Courier (Scout). |
3 |
23 |
Switched to Drifter (Scavenger). |
3 |
24 |
Find valuable salvage. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
30 |
Birth or Death involving a family member or close friend. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
38 |
Attacked by enemies that Jesse Roland easily defeat. |
6 |
38 |
Gain Enemy if Jesse Roland don't already have one. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
41 |
Find valuable salvage. |
7 |
43 |
Forced to continue current assignment. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
47 |
Promoted to Drifter (Scavenger) rank 3. |
9 |
47 |
Voluntarily left Scavenger |
9 |
47 |
Failed to qualify for Colonist (Citizen). |
9 |
47 |
Continued as Drifter (Scavenger). |
9 |
50 |
Jesse Roland do not know what happened to Jesse Roland. There is a gap in Jesse Roland's memory. |
10 |
50 |
Failed to qualify for Worker (Citizen). |
10 |
50 |
Submitted to the draft. |
10 |
50 |
Became a Agent (Law Enforcement) with the new title Rookie. |
10 |
54 |
Accepted a deal with criminal or other figure under investigation. |
11 |
54 |
Returned to Drifter (Scavenger). |
11 |
58 |
Betrayed by a friend. One of Jesse Roland's Contacts or Allies betrays Jesse Roland, ending Jesse Roland's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
58 |
Failed to qualify for Courier (Scout). |
12 |
58 |
Switched to Drifter (Wanderer). |
12 |
59 |
Jesse Roland do not know what happened to Jesse Roland. There is a gap in Jesse Roland's memory. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
Retired at age 59. |
13 |
59 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
60 |
Opponents of Jesse Roland's belief system ambush Jesse Roland. |
13 |
60 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
14 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
60 |
Retired. |
14 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
65 |
Gained a contact. |
16 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
70 |
Moved to a new world. |
17 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
75 |
Moved to a new world. |
18 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |