Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Field Researcher (Scholar). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Joseph Carnall do not know what happened to Joseph Carnall. There is a gap in Joseph Carnall's memory. |
2 |
20 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
23 |
Joseph Carnall accepted an offer of inducements to betray Joseph Carnall's faith. Gain 90,000 in cash. |
3 |
24 |
Became a Scholar (Field Researcher). |
3 |
26 |
Cheated in some fashion, advancing Joseph Carnall's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
26 |
Gain an Enemy |
3 |
28 |
Promoted to Scholar (Field Researcher) rank 1. |
4 |
28 |
Voluntarily left Field Researcher |
4 |
28 |
Switched to Drifter (Barbarian). |
4 |
31 |
Offered job by a patron. Now owe him a favor. |
4 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
32 |
Entered Merchant Academy with the Business curriculum. |
5 |
34 |
Contacted by an underground psionic group. |
5 |
36 |
Graduated. |
6 |
36 |
Became a Merchant (Broker). |
6 |
36 |
Promoted to Merchant (Broker) rank 1. |
6 |
37 |
Make an unexpected connection outside Joseph Carnall's normal circles. Gain a Contact. |
6 |
40 |
Promoted to Merchant (Broker) rank 2. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
44 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
44 |
Forced to continue current assignment. |
7 |
44 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
7 |
44 |
Tested for psionic powers |
8 |
44 |
Continued as Merchant (Broker). |
8 |
48 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
48 |
Promoted to Merchant (Broker) rank 4. |
9 |
48 |
Continued as Merchant (Broker). |
9 |
49 |
Embroiled in legal trouble. |
9 |
52 |
Promoted to Merchant (Broker) rank 5. |
10 |
52 |
Continued as Merchant (Broker). |
10 |
54 |
Make an unexpected connection outside Joseph Carnall's normal circles. Gain a Contact. |
10 |
56 |
Promoted to Merchant (Broker) rank 6. |
11 |
56 |
Continued as Merchant (Broker). |
11 |
59 |
A good deal ensures Joseph Carnall is living the high life for a few years. |
11 |
60 |
Promoted to Merchant (Broker) rank 7. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Continued as Merchant (Broker). |
12 |
64 |
Risk Joseph Carnall's fortune on a possibility lucrative deal and win. |
12 |
64 |
Promoted to Merchant (Broker) rank 8. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Continued as Merchant (Broker). |
13 |
68 |
Joseph Carnall's ship or starport is destroyed by criminals. Gain them as an Enemy. |
13 |
68 |
Promoted to Merchant (Broker) rank 9. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
Continued as Merchant (Broker). |
14 |
71 |
Given advanced training in a specialist field |
14 |
72 |
Promoted to Merchant (Broker) rank 10. |
14 |
72 |
Forced to muster out. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
Returned to Believer (Mainstream Believer). |
15 |
76 |
Joseph Carnall is sent to a new community or parish to preach The Word among the poor. |
15 |
76 |
Forced to muster out. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |