Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Judy McNab's scout ship is one of the first on the scene to rescue the survivors of a disaster but Judy McNab fail to help. Gain an Enemy. |
1 |
21 |
Judy McNab have no idea what happened to Judy McNab – they found Judy McNab's ship drifting on the fringes of friendly space. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
Spend several years jumping from world to world in Judy McNab's scout ship. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
Serve as the courier for an important message from the Imperium. |
3 |
30 |
Promoted to Scout (Surveyor) rank 2. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
31 |
Judy McNab inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
31 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
34 |
Judy McNab secretly provide religious rites for a dying leader or noble, although they do not share Judy McNab's faith. Gain an Ally in the family and a Rival who disagrees with Judy McNab's choice. |
5 |
35 |
Forced to continue current assignment. |
5 |
35 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
6 |
35 |
Continued as Believer (Holy Warrior). |
6 |
38 |
Judy McNab aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
38 |
Failed to qualify for Courier (Scout). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
7 |
40 |
Special assignment or duty on board ship. |
7 |
42 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
7 |
42 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
8 |
42 |
Continued as Navy (Engineer/Gunner). |
8 |
45 |
Vessel participates in a notable military engagement. |
8 |
46 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
9 |
46 |
Continued as Navy (Engineer/Gunner). |
9 |
47 |
During a battle, defeat or victory depends on Judy McNab's actions. The ship suffers severe damage and Judy McNab is blamed for the disaster. Judy McNab is court - martialled and discharged. |
10 |
47 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
51 |
Judy McNab have been following false teachings! |
11 |
51 |
Became a Citizen (Corporate). |
11 |
52 |
A revolution, attack or other unusual event throws Judy McNab's life into chaos, forcing Judy McNab to leave the planet. |
12 |
55 |
Continued as Citizen (Corporate). |
12 |
59 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
59 |
Retired at age 59. |
13 |
59 |
Returned to Believer (Missionary/Humanitarian). |
13 |
61 |
Judy McNab accepted an offer of inducements to betray Judy McNab's faith. Gain 490,000 in cash. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
63 |
Retired. |
14 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
72 |
A new romantic starts. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
77 |
Gained a contact. |
18 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |