Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Good fortune |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
A good deal ensures Kathy Jackson is living the high life for a few years. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Pirate (Rogue). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
36 |
Find valuable salvage. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
42 |
Survived a risky adventure but gained nothing. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 3. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
46 |
Attacked by enemies and injured. |
7 |
46 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
46 |
Gain Enemy if Kathy Jackson don't already have one. |
7 |
46 |
Promoted to Drifter (Wanderer) rank 4. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
50 |
Find valuable salvage. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Failed to qualify for Enforcer (Rogue). |
9 |
50 |
Switched to Drifter (Scavenger). |
9 |
52 |
Spend time with an alien race. Gain a contact. |
10 |
54 |
Continued as Drifter (Scavenger). |
10 |
58 |
Kathy Jackson do not know what happened to Kathy Jackson. There is a gap in Kathy Jackson's memory. |
11 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
61 |
Opponents of Kathy Jackson's belief system ambush Kathy Jackson. |
11 |
61 |
Nearly killed. Owe 30,000 for medical bills. |
12 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
61 |
Retired. |
12 |
62 |
Moved to a new world. |
13 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
A new romantic starts. Gain an Ally. |
15 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
74 |
Spend time with an alien race. Gain a contact. |
16 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |