Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
During a battle, defeat or victory depends on Kittie Ruth's actions. The ship suffers severe damage and Kittie Ruth is blamed for the disaster. Kittie Ruth is court - martialled and discharged. |
2 |
19 |
Failed to qualify for Broker (Merchant). |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
20 |
Kittie Ruth do not know what happened to Kittie Ruth. There is a gap in Kittie Ruth's memory. |
3 |
20 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
22 |
Kittie Ruth refused an offer of inducements to betray Kittie Ruth's faith. Gain 1 enemies. |
3 |
24 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
24 |
Continued as Believer (Missionary/Humanitarian). |
4 |
25 |
Kittie Ruth is chosen to represent Kittie Ruth's faith in a vid show or other highly public forum. |
4 |
28 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
5 |
28 |
Continued as Believer (Missionary/Humanitarian). |
5 |
32 |
Kittie Ruth retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
32 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
6 |
32 |
Continued as Believer (Missionary/Humanitarian). |
6 |
36 |
Kittie Ruth have been following false teachings! |
7 |
36 |
Failed to qualify for Worker (Citizen). |
7 |
36 |
Returned to Drifter (Barbarian). |
7 |
37 |
Kittie Ruth run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
37 |
Became a Citizen (Corporate). |
8 |
39 |
Kittie Ruth gain experience in a technical field as a computer operator or surveyor. |
8 |
41 |
Forced to continue current assignment. |
8 |
41 |
Promoted to Citizen (Corporate) rank 1. |
9 |
41 |
Continued as Citizen (Corporate). |
9 |
42 |
Advanced training in a specialist field. |
10 |
45 |
Continued as Citizen (Corporate). |
10 |
47 |
Advanced training in a specialist field. |
11 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Continued as Citizen (Corporate). |
11 |
53 |
Good fortune |
11 |
53 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
53 |
Continued as Citizen (Corporate). |
12 |
57 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
12 |
57 |
Forced to muster out. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
57 |
Returned to Believer (Missionary/Humanitarian). |
13 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
61 |
Forced to muster out. |
14 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
61 |
Retired. |
14 |
63 |
A new romantic starts. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
67 |
Gained a contact. |
16 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |